Friday, November 21, 2014

GameStop Says Low Qtr Sales Is AssCreed's Fault

GameStop is blaming the delayed release of Ubisoft's Assassin's Creed: Unity as the reason for their weak 3rd Quarter sales.

Yeah. They're pinning it all on one game for the decline in sales in comparison to last year. I thought it was silly too. Let's not include the fact that September of 2013 was a huge ass month for gaming with the release of Grand Theft Auto V (lest we forget that over 11 million copies sold within the first 24 hours), along with The Legend of Zelda: The Wind Waker HD, FIFA14 (which always generates millions of sales within the month of release), just to name a few. October 2013 had Pokémon X and Y out, so I'd imagine GameStop is going to use the same excuse again when their 4th quarter isn't as hefty as the prior year. This is always the problem with projecting profits. When you rely on previous year's data, which could be vastly different circumstances from last years products.

Ultimately, it's up to the developers on when they want to release their products, and the dates are always subject to change. You'll find that tagline on every pre-order product from GameStop. Ubisoft opted to delay the release to "polish" the game.

So it's not Ubisoft's fault that your sales were low GameStop. your sales are low because the market is changing. Bigger titles did not release int he third quarter. More people are emphasizing on the October-December releases for the holidays where people are most likely to buy new consoles, therefore new games.

And you're GameStop. Not many people like you. We tolerate you because you're the biggest game retailer. Personally, I'm with Amazon.

Thursday, November 20, 2014

GTA Is Ready for a Female Protagonist

The re-release of Grand Theft Auto V for the PS4 and XBox One has already caused a stir by the introduction of first person mode. Why? Well apparently that also means you can watch the male lead characters have sexual interactions with the female prostitutes that restore your health. Now in Rockstar's defense, something most publications are glossing over (the Huffington Post is the exception - huzzah for good journalism), the women are still fully clothed and there aren't really any actions that should rile up people. At least BioWare gives us naked backs. It's mostly the dialogue. But you know, we're Americans. We are perfectly okay with shooting people but sex? Something that is natural and required for procreation? Get that off the screen! That's bad! Even when they're fully clothed! *rolls eyes*

But that's not what today's blog post is about.

Given GTA's lineage of varied male leads, from black to white, European to American, straight or gay, I think it's time to introduce a women into the scenario as part of the lead protagonist deluge. Now before the super fans jump down my throat, I'm fully aware of the fact that in the very first Grand Theft Auto you could choose to be one of 4 female characters: Katie, Ulrika, Divine, and Mikki. The first game was blank-slate characters that held no personality and did not respond in any form of dialogue. They existed as colorful blocks, literally and figuratively, and did odd jobs around town to rise in the ranks of the gang your character worked for. GTA 2 restricted the characters down to one, a white male named Claude Speed who was, in essence, a sociopath. His personality wasn't defined often in the game, but he held more context then the dummy/doll characters of GTA1. By the time Vice City rolls around, the protagonist is more fleshed out and unique instead of being player driven to create their own backstories. Tommy Vercetii, Carl Johnson, Nik Bellic, these are all names that invoke strong character development for the GTA franchise. There is the option to make a female character in GTA Online, but it is very reminiscent of the first Grand Theft Auto. It's a blank slate and a character with little sway on the world, but at least it gives some options to customize the look and moral compass.

What is lacking is a female presence. Not just with the protagonist, but with antagonists as well. GTA's worlds are littered with villains of all sizes, creeds, and colors, but not so much with genders. The only notable female baddy that I could think of, and find after hunting down wikipedia articles, was Catalina from GTA3 and San Andreas. Catalina is the co-leader/Vice President of the Colombian Cartel, eventually taking over to lead the crew. Of course she is killed because she is, after all, a "bad guy" but her presence opened up a new set of game play for powerful, female characters that was rarely seen.

And it's been quiet since then. Most of the female characters you find are passive, either as the trolling prostitutes, one of Niko's girlfriends, or plot devices to keep the story moving along. And for the strength in Catalina, GTA3 is equally at fault for having the damsel in distress trope to mark the ending missions, with Claude following the bad guy's trail to save his girlfriend, Maria. Even the "gang wars" that pop up in GTA Online are absent of female characters. You'll find men of various ethnic groups but not a single woman. We know that women do participate in criminal activity. They're not focused on as much as men in the media, and typically given less suspicious job tasks because they are considered less of a threat. But if GTA is trying to base their world off of real crime stats, they need to get women involved.

This isn't the ranting of a feminist wanting more women in video games. This is a fan asking for Rockstar to expand on an opportunity. Of all of the games that I have played over the years, GTA has been the most inclusive with diversity of cultures. Yes sometimes they are stereotyped to a comedic extreme, but as the series has developed, characters have provided deeper, thematic meanings that extend beyond their stereotypes. Loss, sorrow, redemption, family, respect - concepts that many of us can relate to in our daily lives. Maybe not as crime lords, but you get the idea.

And honestly, what could be anymore poignant of just how far Rockstar has gone over the years by introducing a female protagonist as a primary player character? What better way to give the finger to all of their critics, then by providing a woman who can throw the crap back at their faces. GTA's worlds needs more Catalina's. They need more of that variation of diversity in their game space to showcase a different level of storytelling. It's not about women being able to roll with the men. It's because they always have. They just need someone to tell their side of the tale.

Maybe something as simple as that, and really it is simple at this point given the broad range of male leads (both pros and antagonist) in GTA, could broaden the other roles in the game. Male prostitutes. Female gang members. Male strippers. Who knows. But at this point, taking this step is necessary for GTA to continue growing and defining open world games.

Wednesday, November 19, 2014

Not All Top 10 Lists Are Created Equal

Note: I have to post this, mostly as a warning to people to not buy into these type of lists and save their money on better games to come.

The Xbox One is inching towards it's one year anniversary. It was released on November 22, 2013. While not fully able to grasp basic linguistic skills, at least it can sort of walk by this age, or at least shuffle along. But as a system with nary a year under it's belt, it still has quite a ways to go before it becomes a successor over the XBox 360. The last generation system is still heavily in use by many gamers for multiple reasons: non-backwards compatibility with 360 products on the One, the forced Kinect purchase for the One (this has since been dropped, but many games and apps on the One still require a Kinect for use so...that didn't resolve anything, really), just to name a few of the myriad of concerns gamers have. Let's not forget about their hiccup at the One's announcement of Always Online and used games.

It's still early on and eventually Microsoft will stop supporting the 360 and move on to the One. People will eventually have to gravitate towards the system and re-buy all of their XBox and 360 games. But again, I have to point out that the console is not a year old yet.

So when you see lists like WhatCulture's "10 Mandatory Video Games Every Xbox One Owner Needs," stay away. The system is still young. It's still new. It still needs to go through it's growing pains before it finds it's center in the gaming culture. The library of One content is non-existent by comparison to the 360. Don't buy into the hype of loading up your game shelf with products that will not matter a year from now. As tricky as it may be, wait it out. Let the system develop and create new games that will astound you. Minecraft, GTA5, AssCreed IV, Lord of the Rings: Shadow of Mordor, CoD: Advanced Warfare, these are all games you probably already own on your 360 or PS3. These are not the MUST HAVE GAMES on the XBox One. There will be better. Don't get lured in by these crap lists and buy something you'll regret later. 

Practice patience. Save your money. Wait until the XBox One gets the good stuff.

Tuesday, November 18, 2014

Game Law - How 'Right of Publicity' Is The New Issue with Video Games

Worthy of a reblog, Gamasutra contributor Stephen McArthur, the Video Game Lawyer, provides a fantastic summary of how video games are able to get away with including "celebrity" likeness in their products. Other then the swarm of of #GamerGate, Right of Publicity, as McArthur points out, has been making news throughout the year for gaming and has become a noteworthy issue.

Earlier this year Electronic Arts went against the NCAA for including player's likeness in their annual Football game. The NCAA ended their longstanding contract with EA over it, a huge blow to EA and casual gamers everywhere given the growth of the product over the past decade.

Lindsay Lohan filed a civil suit with the New York Supreme Court over a character in GTA5 named Lacey Jonas. Jonas is a starlet in the GTA5 world and has several mishaps with the paparazzi and public intoxication that, Lohan claims, mirror her life. And apparently selfies were also created by Lohan, because she had an issue about that too in the lawsuit. Last month she amended the suit to include the bikini-clad, blonde hair woman on the cover art, taking a photo of herself on her phone in one hand, and giving the peace sign with the other. "The Plaintiff has been using the peace sign hand gesture for years before and after its use in the video game." Because no one made the peace sign before Lindsay Lohan?

And then there's the Panama dictator who attempted to sue Activision while he's in prison on crimes against humanity for his image being used in Call of Duty. The lawsuit was thrown out last month.

These are just a few of more recent examples, but it could easily be argued that every game has some form of image likeness, which can be protected by state and federal laws. That First Amendment is a tricky beast. the most interesting thing I found is that some of the laws that video games look towards for protection is not in the freedom of speech, but with their local, state governments. Many provide rules and ordinances that allow for more freedom, and in some cases more restriction, for parody and image use without the consent of the original owner. And dead celebrities are a different matter entirely, some having 0 representation through next of kin that books, movies, and television are all equal game to using likeness without having to clue relatives in. I'll let McArthur's post take it away from here. This is a great, Tuesday morning read.

Monday, November 17, 2014

Labeling Gender Biased Games...In Sweden

Dataspelsbranchen, the gaming trade organization in Sweden, is considering an addition to their current ratings system that would label games produced in the country as to whether or not they promote gender equality. An ESRB edition for gender issues, in essence.

The government has already issued a grant to the group to begin studying how Swedish video games and developers portray female characters and handle gender issues. Avoiding sexism and gender stereotypes is a goal that the Dataspelsbranchen's wants to achieve for future titles. As of now this is all hypothetical as to whether or not all games will be labeled or if only the games that promote gender equality will receive a special seal. This may only lead to a study by the group - I'd imagine that trying to pass new laws within the organization to add the additional labels would be a large hurdle. This is also assuming that there aren't laws in place by the government beyond Dataspelsbranchen's reach. It's still a world first for any country to consider gender issues in video games.

Their goal is not to infringe on creativity. The group wants developers to do what they do best, but to also consider how their actions with female and non-white male characters can create hostile environments for new gamers.

Interesting...but I have a feeling this will fizzle out before it's completed. The study may follow through but to implement additions to label new games is not as simple as a yes or no. Not when you have an established system in place and a load of developers to deal with.

Friday, November 14, 2014

Attempting to Dethrone EA as Worst Gaming Company - Is Ubisoft Next in Line?

This was shared amongst Facebook on Wednesday and I wanted to take a few days to process it before responding. It's a lot to digest. Forbes proclaiming that Ubisoft has overtaken Electronic Arts in customer disastifcation is a big step.

Even if you are brand new to this blog, I'm sure you have seen my rants about EA. I'm infamous for them

But to be as bad or worse then EA seems like a stretch. Given the company's history of homogenized games, micropayments and withholding content for DLC, and double win's on Worst Company in America by The Consumerist, that's a tall order to fill if you want to beat them. 

Contributor Paul Tassi seems pretty convinced that Ubisoft has dethroned EA.

"Yesterday, the dam broke for Ubisoft, and the gaming press and gaming public stopped fighting each other after two months of GamerGate warfare to turn toward a new common enemy. In fact, Ubisoft seems to have crossed so many lines with their recent Assassin's Creed dual release, that critical disdain and public outrage over their policies has reached EA levels of fervor."

With the release of the latest Assassin's Creed, titled Unity, there has been a mixed reaction to the title. A number of game critics and gamers are not satisfied with the product, essentially calling it unfinished and just a pretty demo for the next generation consoles.  Initially there was an all silence from game reviewers until the game was released. Speculation was, at least through social media, that this was a way for blogs and magazines to protest Ubisoft's handling of press, fan concerns, and mishandling of female characters.      

Now the controversy is did Ubisoft intentionally ask for an "all-silence" to reviewers until the game's release because they knew there were issues on the final product? This was the last straw for Tassi.

His list of Ubisoft's faults over the past year are not all that dissimilar to EA:

- Watch Dogs accused of being glamorized to look more cinematic then what the game's final product let on. It was less steller then what was promosed for graphics with a next-gen game.

- The same game, Watch Dogs, received mixed reviews mostly from players, giving it lower scores then what a number of news outlets suggested. Much of the content and visuals promised ended up not coming to fruition. Ubisoft did some great marketing to get that many copies sold, but gamers were not happy with it.   

- At E3, Ubisoft kept stumbling over themselves regarding the next Assassin's Creed and the lack of playable female leads, arguging that it would be "too difficult" to animate them this late in the development, even for multi-player. 

(Here it comes...Metal Gear Solid V gives us real-time horse poop. What do you say to that Ubisoft? )

- Before launch, Ubisoft announced that Unity would be locked at 30 frames per second on frame rate, versus the now standard 50-60 for video games. Many fans and reviewers claimed that it was just a way for Ubisoft to dumb down the fact that they couldn't overcome a technical hurdle in time for the release.

- I've touched on this already, but Ubisoft had an embargo on reviews of Unity and Rogue that neither game could be posted on gaming magazines and blogs until 12 hours after release, which worried a lot of people and made them wonder if the game wasn't as good as boasted by Ubisoft. In fact of the two games, only Unity was sent out to reviewers ahead of time. Rogue was not. 

- Unity features elements that are similar to what we see in EA games, until they started to tone it down. Aspects such as microtransactions (though one is for $99 worth of in-game coins, there is nothing small about that), and actions that can only be done after you download and install the AssCreed app and/or UPlay.

- Far Cry 4, yet to be released, is becoming the next franchise to have yearly releases, and given the reception of Ubi's games this year, fans are concerned. Many are wondering if there is anything new with the 4th title, but videos and screenshots look like an extended DLC of Far Cry 3 rather then a new game. 

- And the general comment that Ubi's games are all just too similar to one another. While stories and characters vary, the tasks and gameplay are not so different - capture points on an open world as well as repetitive side quests and collectables that remain the same in multiple titles, which Tassi says has reached a comedic level with Unity. Take a look at the map and you'll understand.

To Tassi's credit, he does mention that the issues with Ubisoft are not Ubisoft specific. While they fumbled the female character question, they are not the only developers who are lacking or completely absent in any form of diversity beyond the straight, white, male lead character. Nor are they the first for microtransactions in major video games. *coughsEAcoughs* And review embargos, Polygon that's a brilliant term - copyright it, are fairly common. Publishers and developers work with the press and give them access to games early to review and release to readers at a designated time. Some may be 1-2 weeks in advance of the game's sales date. Sometimes a month. When it's the day of, or after the game's release, that's when you have to start worrying. Typically reviews drum up extra pre-sales by the boost in appereances the game is making online and in magazines. When a developer requests that reviewers hold back the date of when they can talk about the game, it's a bad sign. Typically it means there is little confidence that the game will do well once reviews are out, and they want to sell what they can. But a game like AssCreed you can't make people wait a full 24 hours after release for a review. It's too big of a title. Even more worrysome is that some magazines are saying Ubisoft had a pretty extreme response regarding Unity reviews- either agree to our demands on no posts until 12 hours after release, or no more Ubisoft reviews for you. Harsh.

And like some EA games with technical issues (mostly server related), Unity falls into that same boat. Some arguging that the game really hasn't improved on what Ubisoft has promised fans of the franchise and controls being clunky, almost unplayable in some aspects. When your assassin can't properly jump through a window, you've got problems. 

What's happening with Ubisoft is commercialization to compete with the likes of EA and Activision, companies that have franchises that produce titles yearly and look for ways to expand revenue. They are no longer like BioWare or SquareEnix who put out a title once every few years. Ubi's consumer base wants more AssCreed and they want it now. They are happy to oblige by cutting down the content and the frame rate if it will help them get it to customer's faster.

That's really what it boils down to: money. Is it ethical to include microtransactions and require downloading and paying for apps just to proceed in a game? I would say no, but if people are willing to do it, Ubisoft will keep obliging.

While the company's negative points are vast for 2014, I still think EA is the bigger villain overall in the scene.

What makes EA stand out as a crappy company is their lack of care for their consumers. See Point 3 in The Consumerist response on why EA won Worst Company for a second year. While Ubisoft may be doing what they please, they haven't had the number of customer complaints as EA. I have years of issues with EA, the most recent one being their Origin system having the worse time ever remembering my password if I haven't logged in for a week. And it's damn near impossible to get it reset within a reasonable time. A month ago, it took nearly 2 hours to get a password form e-mailed to me. I made a complaint with their virtual customer service. Their response was apathethic and did nothing to assure me that they would catalog the issue. Truthfully, I wouldn't be on Origin if EA didn't buy up BioWare.

There are 64 million hits on Google for "why people hate EA." There are only 1.2 million for Ubisoft, and a majority of that is the customer experience. While Ubisoft may not be everyone's friend right now, they at least listen to their customers and provide them some service, even if it doesn't line up with the consumer's expectations. EA stopped caring and really hasn't picked up on it, no matter how much they have said that they'll try. Service levels are about the same as they always were.

That's the big difference I see between the two companies. While Ubisoft is stepping more into EA's territority, it is not on the same level of dislike as the big dog on campus. Not by a long shot.

Thursday, November 13, 2014

Weekly Link Round-Up With Lists!

Another busy day ahead, so I needed something lighthearted to start off the day and perused the net to find "top" gaming lists that are currently out. I hope you enjoy some of the sillyness as much as I have.

- Paste Magazine gives us The 13 Best Costumed Characters in Video Games. Why 13? I don't know. There is little sense in the choices that were made - some were picked because a lot of people cosplay the character, such as Yuna from Final Fantasy X. Others were because of the bonus wardrobe content that allows players to swap out looks, like Bayonetta. Most of the options are female and that's a bit sad. There are some very well designed male characters that could easily be on the list, such as Raiden from the Metal Gear Solid franchise, Dante from Devil May Cry, and Wesker from Resident Evil. While the Journey entry is appreciated, it's okay to think outside of the box, list people.

- HNGN (That's Headline Global News) writer Jerry Bonner reminiscence about the Top 15 Most Controversial Video Games of All Time! from what he remembers. I like these kind of lists because they really are all opinions. While news stories may have focused on Grand Theft Auto and Call of Duty over the years, we all recall those moments differently and may not see those titles as an offense like Seaman. Someone may think that teaching evolution is evil. *shrugs* Sadly, this is not one of those lists. It pretty much takes the list from the documentary series 'How Video Games Changed the World' and puts it into a readable list. Going to repeat myself - let's think outside of the box.

- WhatCulture has the 15 Greatest Set-Pieces in Video Game History. Not physical sets, except for the recent Call of Duty Modern Warfare and Destiny commercials that use IRL actors.. The list includes any scene with a dragons from Skyrim, meeting the Riftworm in Gears of War 2, and The Paleto Bay Heist in GTAV. Hm...WhatCulture may want to retitle that article as 'The 15 Greatest Video Game Scenes.' There isn't mention about the actual "sets," i.e. the decor, the backgrounds, the locations. Rather, they focus on the actions of the characters in the game. Those aren't sets, guys. Those are scenes. When people are on the screen doing something to move the story forward, that's a scene. A set is the location where the scene is taking place. Google the meaning of the word next time.

- NDTV has the list of 10 Celebrity Doppelgangers in Video Games. Snake from the very first Metal Gear solid cover art bears a likeness to Michael Beihn from The Terminator. Ajay Ghale from Far Cry 4 bears a striking resemblance to Indian actor Sushant Singh Rajpu. Games are going international in their celebrity look-a likes!

- And we'll wrap this up with CNBC's Top 10 Must Have Games for the Holidays. Because it is that time of year where greed is good, and everyone wants the latest and greatest games coming out. Many of the titles listed are obvious: Smash, Halo: Master Chief Edition, and CoD. Which means the writer probably went to BestBuy or GameStop's website, looked at the "popular" new releases and ran with it. The hidden gem is the Fantasia game and Skylanders is still holding on strong to the young crowd.

Wednesday, November 12, 2014

Reading Video Game Reviews, The Silly Way

The Dorkly brings us a very amusing comic strip on 'How to Read a Video Game Review.'

"The important thing to remember about review scores is to get extremely angry about them, even though they're completely arbitrary and allude to a one-size-fits-all scale to judge games[.] [B]ecause being obsessed with numbers that don't mean anything is what the internet's all about!"

While tongue and cheek, the humor of the comic does bring up a very valid point regarding gaming reviews. The numbers mean nothing. The same with film, tv, and book reviews. 5 Stars. 2 Thumbs Up. 10/10. 20/20. Green light or red light. There is no single, solitary system for reviewing a product for public consumption. Every newspaper, magazine, and website makes it up. And while I appreciate a website like Metacritic that compiles reviews into one, central location, most people just look at the numbers on the top right of the webpage. "What is X item's score?" That is the biggest determining factor to compel someone to buy a product.

Should it be that way? I realize that it's an easier way to digest a review when you see a number so you don't have to read the rest of the words, but if numbers held any meaning, why wouldn't everyone vote a 9/10 for Assassin's Creed: Unity? Recent reviews for the game have been very mixed and range from one extreme to the other. Even user reviews follow this trend. Why? Because the numbers hold no purpose. They don't accurately reflect true thoughts or responses because there is no one, overarching system, to define what the hell those numbers represent. What I may see as a 5/10 as a tolerable game, you may see that 5/10 as an awful title, or person C may think 5/10 is a great score thus a great game.

The bottom line is don't focus on the numbers. Every review is going to be an opinion piece based on the writer's perception of the game. Take their words into consideration, but don't take them to heart. Add them into your catalog of suggestions and make the decision yourself on whether or not to purchase the product. Be a responsible, informed gamer.

See also 'Do you have to play games well to be a good reviewer?'

Tuesday, November 11, 2014

The Game Awards: VGA/VGX 5.8?

I love the title Forbes game this article:

Is 2014 The Year Gamers And Developers Finally Get A Legitimate Awards Ceremony?

You mean...something besides the crap that SpikeTV offers? No way. Hang on. I need to stretch the out like the Goth Kids on South Park. *clears throat* No waaaahhhhhhyyyyy.

Something strange and mysterious popped up on the internet last night simply titled 'The Game Awards.' A countdown clock has ensued and in 24 days (December 5th) in Las Vegas, Nevada, it will begin. At the very bottom of the page you'll find a surprising note that this partiular awards show has no affiliation with SpikeTV or Viacom Media. So it's not the VGA's. Wait. VGX. Forgot about that name change.

But it is produced by Geoff Knightly who developed the VGA's. Ah crap. Deterrent factor is on high alert! It also doesn't help that we're only hearing about this award show less then a month from it's opening night. During a holiday season no less. What a great time to rush together a last minute trip to Vegas when flight prices are skyrocketing. Good call Knightly. Good call. Sadly, I don't think the list of guests will help influence people's choices to attend: Jideo Kojima, Peter Moore, and the Reggmyster. They're also on the 'advisory board' for selecting the winners.

To be fair, there are other video game award "shows" out there that are more industry driven, less pandering to the general audience. Such as the Game Developer Choice Awards and the Independent Game Festival (17 years and counting). But they are on the level of the Emmy or Oscar Technical Awards. They're great to have and show that your hard work has paid off, but no one in the general public cares about them, nor do they know that you exist. I WISH the tech awards were broadcasted for audiences. I want to see the people behind the scenes that made everything happen. Sure you need Gandolf in front of a green screen to act, but you need the 50 people behind that camera to make the magic come together.

I'm fairly certain this is a rehash of the SpikeTV show, but with a different coat of paint. Even the vague description of the show content is reminiscent of the VGX: it will celebrate the love of gaming, look at the upcoming hits of 2015, reveal new trailers, and have fun categories.

VGX. New coat of paint. You can watch it on XBox Live, PS Home, Nintendo, and Steam (at least they're hitting all of the platforms), but really why would you waste your time? I'll just sit back and wait on the D-List celebrities that have 0 relations to gaming to fill the stage.

Monday, November 10, 2014

WoW Mom/Grandma Coping With Illness By Gaming

In 2010, comedianne Andie Bolt learned about her mother's cancer. Neuroendocrine Tumors (NET)/Carcinoids. It's the same type that Steve Jobs had, and she was given 6 months to live. So what did she do to help her through the pain? She played World of Warcraft.

And now it has the potential to be a documentary. With over a hundred hours of footage to pour through, WoW Mom - A Documentary About Cancer and Gaming, has gone to Kickstarter to look for funds to finish the project.

The entire adventure did start in 2010 when Bolt ended up on a Nerdist broadcast and was interviewed by Chris Hardwick. When asked about her standup, she mentioned that she joked about her mother's illness and her need to play WoW as a means of helping her through the rough patch.

“We have to send your mom to BlizzCon!”

Hardwick was clearly on board with making Bolt's mother have the best memories that she can as a new found gamer. And that's what happened! She went to BlizzCon. And since then Bolt has filmed multiple events with her mother and wants to show the world what gaming did to help her and their family.

"Centered around gamer/cancer patient Terry Bolt and her relationship with her daughter, Andie Bolt, WoW MoM shines a light on the positive effects of the online gaming community while at the same time raising awareness for NET/Carcinoids and helping erase the stigma around talking about cancer."

 The money is going towards recouping some basic costs on equipment used in making the film, and for editing a rough cut which will then be shopped around to independent production companies for distribution. There isn't a guarantee that this will air at a national theater, but maybe we can hope for a direct-to-Netflix version. Worthy cause. I'd like to see a positive outcome from this.