Tuesday, May 31, 2011

Uncharted Movie Change

The high ambitions of director David O. Russell were too much for Sony. It was recently announced that he will no longer be directing the live-action Uncharted movie. And may be taking Mark Wahlberg with him. Sounds like a double score of greatness to me.

While Russell is known for taking his time with a project, see The Fighter as a reference, this is one of those where he was charging forward at a much faster pace. So fast, that he had already turned in a good chunk of a script and would only use the title of the Uncharted game and a few character names. The story was suppose to be an art-heist movie involving a family of international thieves. Think of a really bad interpretation of the Ocean's 11 franchise and that's the story. Coupled with high ambitions, the lengthy script was part of the reason that Russell and Sony parted on the project. No "official" comments from either party, but I think there are many of us that are happy with this outcome.

So now the throngs of fans will start up the Nathan Fillion support group to get him to be Drake. I still endorse this option. Wahlberg's draw to the project was the director, so there is a lot of potential that his involvement will no longer happen. Sony still plans on making a film. They're looking at new screenplay writers to fill the slot. Here's hoping for the best!

Sunday, May 29, 2011

Another Study About "Violent" Video Games.

This one wins the award for worst image use. Comparing the movie Anger Management to a study about violent video games via image? That's pretty bad DailyTech.

The study was a mesh between Ohio State and VU University of Amsterdam. Basically it says after 25 minutes of intense gaming, participants became more desensitized to violent images. And yadda, yadda, blah. It's the same old song and dance. Studies such as these are full of flaws.

Instead of wasting all of our time with rehashing the "results" we already know from this "attempt" at a study, I'm going to lay out how I would run a case study regarding violent video games and their affect on the minds of adults, young adults, teenagers, and children. And why it would be a million times better then anything that anyone has attempted.

It's one of those days.

To start with, this study would be the exact opposite of the Bobo Doll Experiment, which focused on the patterns of behavior and aggression in children after viewing violent content.

What's in the sample group? It needs to be a little bit of everything. Both genders (not just men). Multiple races. Multiple religions. Multiple political views. Those who play video games. Those who don't play video games. Those who play only M rated games. Those who have strict gaming habits.

10 of each diverse group. Why only 10? Well to accommodate everyone with every group distinction, it'd be a lot of of people. This would be a study that would have to be in the thousands if we're going by selections of 10. If it were 20 or 30 or each group, we'd be talking about tens of thousands, which is just not feasible for a sample size. Is it fair? Not really. But then again what study is? In order to get 100% accuracy you'd need to test the 6 billion+ people living on this planet. And really, that's never going to happen. So this is the next best thing.

Length of the study? A year. You can't justify a study for accuracy if you only view a subject for 25 minutes and then shove violent images in his/her face. Of course you're going to get an adverse reaction. That's why you need to spread out the study over a longer period of time. I feel that a year will allow for enough data with each participant so that you can view the life-cycle of several games and how they best affect that individual.

Where to test? In their own homes! The one thing I never understood about so many of these studies is why they test aggression outside of their comfort zone. Actually, I think I just answered my question. They do this to get the results they're looking for.

I get the need for a controlled environment, but who plays a video game in a gray room with a Plexiglas two-way mirror, a wood chair, and a 9 inch television screen? No one. It's not a realistic setting. If you want a real view of how people interpret violent video games you have to allow the participants to play in their own environment. Their homes, their offices during lunch, at arcades, etc. So much of the gaming experience comes from their surroundings. A gray room doesn't help.

What games to test? You need a little bit of everything for this one. Some people would argue there is a little bit of violence in every video game. So, why not test it? Get a mixture of real-world violence (example: military/war simulations) with cartoon violence (Spryo the Dragon). Sure it'd be easy to have everyone play Call of Duty, but that's just one spectrum of violence. You don't get plasma guns and force fields like you would with Halo. You don't get giant hammers and fireballs like with Mario. You gotta have a little bit of everything.

How do you view the test subjects? Cameras. Intrusive? Maybe. But having someone in a white lab coat standing over your shoulder while you play a game isn't comfortable either. After a while, people tend to ignore camera equipment. Just think about road intersections. Most major cities in the U.S. have a camera on every corner that are being monitored by law enforcement. They can see if you pick your nose. By using a camera, we get to see a more accurate viewing of the subjects over time.

Expected result? I would anticipate that the initial results would show that upon first game-play, people showed an increase reaction to violent behavior in the games. However, that behavior does not translate to the real world. At most we might see people become frustrated for being unable to pass a level. It'd be no different then someone loosing a game of Pictionary. (And if you haven't seen a family member get mad at Pictionary, you really haven't played.) But I'd also expect to see people cope to violent images in multiple ways and show that violence, while having a subconscious effect on how people view real-world violence, doesn't interpret to an increase desire to want to perform violent acts. Rather, I believe we would see the opposite occur.

So there you go. That's how I would run a study. Copyrighted - don't think about stealing the idea.

Friday, May 27, 2011

This is why Kojima will ALWAYS be cool.

In a recent episode of his podcast, Kojima wanted to dispel rumors about E3 and some other events for the rest of the year. Most of them pertain to Metal Gear Solid. You all realize that the man doesn't have to make another MGS game, as much as we would love for him too. Technically, the series is over. Anyway, on to the questions!

~Will you be at the Microsoft press conference at E3? - No.
~Will you announce MGS5 at E3? - No.
~MGS for the 3DS will be available later this year? - Yes.
~Next year for the MGS 25th Anniversary, do you have something big planned? ~Yes.

Gotta love Kojima's candor. We appreciate the honesty and not being wordy about your responses as your other gaming developer counterparts (EA) love to do.

Thursday, May 26, 2011

Previously On South Park...

With the rise of a new athletic event in South Park, EA wanted the rights to producing the video games. Of course. What ended up was a hilarity of references to recent legal cases against EA. Even a Mr. Peters at the helm (not sounding British) swearing his head off and basically showing a, sadly realistic, view of how EA screws everyone to get what they want.

I found it funny. I'm sure EA didn't. Though I doubt anyone in their company saw it. Except for maybe one guy in the mailing room who just started a week ago and his soul hasn't been sucked out of his body. Preparing for another lawsuit, this one directly from EA. No I don't mean the one about the Tiger Woods episode. That was all rumor since it didn't directly attack EA. Thank you once again South Park for being you.

Wednesday, May 25, 2011

Conan Going Free. Not "That" Conan.

Joining the ranks of Champions Online in the free-to-play realm, Age of Conan has announced that it will be doing the same thing this summer. And! it's Unrated.

Age of Conan: Hyborian Adventures will be re-launched as Age of Conan: Unrated. Which means more blood, more boobs, and free play. Just like other free-to-play models, if you want certain items, you have to pay for them. But for the most part, the game is free. And you can explore the entire world of Conan without having the pay. That's a nice bonus. Those with currently active subscriptions will be swapped over to the Premium Subscriber category. If you want to stop paying (assuming you play) you have to change your status to free.

So far the free-to-play with MMO's that started as subscription based models has done well (Lord of the Rings and Champions Online). This might help re-spark interest in the Conan series.

Monday, May 23, 2011

A movie and a game about pirates

Saw On Stranger Tides opening day and had a chance to play with the new Lego Pirates of the Caribbean game. Both, I shall say, were an enjoyment and compliment one another in odd mannerisms.

First the movie. Better then 2. Way better then 3. The first of the Pirates bonanza is still the best. What made On Stranger Tides better? No Elisabeth and William. Sorry Keira Knightley. While I applaud your acting ability, your role really needed to be toned down for 2 and 3. And Orlando Bloom. Yeah. I’ve got nothing.

OST (lol) had a focus on the original Pirates, um, values. It’s about being a pirate, finding the lost treasure, without an overbearing need to be humorous and bits of love sprinkled in. And Black Beard, who’s the quintessential of all pirates. All in all, it’s what you expect out of a Pirates movie. It’s nothing scar winning, but good, pirate-loving fun.

And the same can be said about the Lego Pirates game.

If you’ve played one Lego game, you’ve played them all. But it’s a formula that hasn’t been a hindrance to the series. If anything, it’s allowed the popularity to grow to a size no one has imagined. Starting out with a Star Wars movie here and there, moving into Batman, Rock Band, and soon a Lego MMO.

What makes the Lego games work is their ability to take the original movie sources and put their humorous Lego spin. Let’s be honest, as much as we want to take Star Wars seriously, there are moments where we go “ok, wtf, that’s too silly to be a possibility.” I give you the Ewoks as an example. The Empire was taken down by a bunch of teddy bears. How is that not funny?

So in a way, Lego and Pirates goes hand in hand. You have Jack Sparrow’s aloof nature, the comedic timing of Mr. Gibbs, the simplicity of the crew of the Black Pearl. Stick them in Lego form and it all works. Which is one thing that I did like about the Lego Pirates game. It doesn’t go overboard (no pun in tended) on the comedy. Sure you have a burp joke on occasion, but for the most part, it restrains itself on the comedic aspects. You’re not getting the comedy of Lego Batman. You’re getting all 4 Pirates movies in Lego form.

My only negative thus far is that it’s another Lego game. So you already know what’s going to happen and how to play. Even the style of game play hasn’t really changed. But if you want good fun without taking your children to a PD-13 movie, this is the way to go.

Sunday, May 22, 2011

FOX News. Continued "Specialness"

I won't post the video, but feel free to view it here. I'm sure they are loving every hit.

Here's how it starts out. "Should the video game Call of Duty get Federal funding?"

Um, no. Anyone who thinks they should is an idiot, and anyone who claims that they are, is a bigger idiot. *coughFoxNewscough*

To create something out of nothing, Fox News is one again inferring that all video games are being given Federal funding, including those oh-so-violent games, under the arts and education act. As part of the debate, Brian Ambrozy the editor-in-chief of Icrontic. Poor guy. Guts for him for trying to stand up against Fox, but he never had a chance.

The first question of the debate starts out innocently enough. What type of games are going to be eligible for the grant? And as Brian explains his answer that it won't go to commercial games but independent developers that focus on education and artistic gaming, his box gets pushed out of the way for a lot of Call of Duty footage. And when asked why, they pushed his box out of the way again to show...Super Mario Brothers from the NES? Ok...

He tries. But trying to make sense out of Fox News is like trying to make sense out of an M Night Shamallama movie. Fox News is great at turning nothing into something, so they ignore the fact that money would never go to a commercial success. They ignore the fact that the funds could help to create new jobs. They ignore the fact that it could be used as a means of education in an economy where thousands of teachers are out of work. One again, thank you Fox News for not straying from your brand of insanity.

Now for a real response to the N.E.A. giving federal grants to game developers. From an independent developer stand-point, I can see how having such a grant would be a great boost to creating games. You don't have to worry about going from business to business to try and get money. It's right there and allows you to create your vision without wondering if you and your team will be working the next day. Of course this money won't go to big name developers like EA or RockStar. This is strictly for those who don't have the monetary means to product the content. And! the content needs to be related directly to education and art. In essence, the N.E.A. is classifying certain forms of gaming as art (because the spectrum of "what is art" is pretty broad). But I feel that they see justification in this classification. Video games are a dominant media force that isn't showing signs of slowing down. If they can help out at least one smell developer in creating an educational game, they might help curb some of the current issues the country is facing. What do you think?

Friday, May 20, 2011

This Wins The "Most Rediculious Reason To Boycot A Game" Award

First, read this. Or if you want to be lazy, you can watch the TWO videos this news station felt the need to make. It must have been a slow news day.

A father in Charlotte, North Carolina is upset about a comment made by a character in Portal 2, regarding the player character being adopted. The father felt it was offensive and wanted to tell news station WBTV about it. And of course it got spinned into "this is the most offensive thing a video game has ever done!"

Interestingly enough, the father says he enjoys playing Portal 2 with his adoptive daughter (and if you didn't see the adopted kid incoming, you need to be hit with the obvious train a little more often) and finds it to be a great game. It's just that one little line to taunt "Chell" he doesn't agree with. And yes, the news station really does need to take a course in journalism. Since when was Sony been the soul owner of Portal 2?

"WBTV contacted Sony, who we thought distributed the game. As it turns out they only make Portal 2 available on their console.  They told us to contact Valve, the company that  created the game.
We emailed the company's human resource department and left several voicemails but have yet to hear back from them."

I sincerely hope neither Valve nor Sony will return those calls. They have much better things to be doing with their lives. 5 seconds on Google and they would have figured out Valve created the game. I hate to say it, but I'll have to agree with one of the comments on the story. Someone is trying to make a name for themselves out of nothing. And maybe focus on news around the world, like the fact that there are still a lot of kids in this world that go hungry every day. Let's write a story about that. Not about a meaningless line in a video game that affects no one.

Thursday, May 19, 2011

Whoopsie Goes Sony Again

An exploit has been found in their new password update system that can allow hackers to easily jump in, steal your password, and change it without your knowledge simply by using an email address and date of birth.


Because of this, Sony has taken down all of the password change measures except through the PS3 and PSP. Those are apparently the only "safe" alternatives. While Sony is assuring customers that they were not hacked again, it doesn't deter the masses from growing concern that Sony really isn't taking this whole hacking thing seriously.

To the PSN users, just be wary of any emails you may receive over the next few months. Phishing can happen at any time, but with 77 million emails potentially on the loose, it's something to be aware of. BTW, thanks Sony for that. Since the hacking I dealt with a spam message maybe once every 5 months. Now I get them daily. I'm blaming you because I don't give that email out to just anyone or anywhere. That's why I have a spam email. >.>

Tuesday, May 17, 2011

All of those freebes, not enough for PSN users?

Firstly to point out, this wasn't a comment made by someone in the U.S. So hah on that for everyone thinking we're the big complainers.

Sony yesterday detailed all the freebes that PSN users can receive for being denied access to the service for nearly a month. It's not a bad package when you think about it. If you use a PS3, you can select 2 of the following games for free:

  • Dead Nation
  • inFAMOUS
  • LittleBigPlanet
  • Super Stardust HD
  • Wipeout HD + Fury
If you have  PSP, you can select 2 of the following games for free:

  • LittleBigPlanet (PSP)
  • ModNation Racers
  • Pursuit Force
  • Killzone Liberation 
If you have a PSP and PS3, you are allowed to get 2 games from each category (score!) Other goodies include:

A weekend of free movie rentals (titles to be announced at a later date)
30 days free of Playstation Plus for non members.
60 days free for Playstation Plus members.
Current Music Unlimited subscribers will receive 30 days free.
100+ free items from Playstation Home users.
And if you play an MMO on the PS3 or any of the SOE games, you have access to a load of free goodies.

Not bad considering Microsoft and Xbox Live, a PAYED SERVICE, only offered it's users a download of Undertow. This is a massive upgrade in comparison.

Of course it's not enough to some people. If you're one those individuals who already has all of the games on the list, there's really not much else that can be offered. And you probably need a life outside of your home. You're still getting the Playstation Plus for free. In response from one of the Sony employees, they did their best to come up with an array of titles that would benefit a majority of their users. They have 77 million subscribers. They're not going to please everyone and they don't have too. Need I remind you, PSN IS FREE. -_- So just take the free offers and quit your whining.

Monday, May 16, 2011

Called It

Due to the large influx of password changes, probably because everyone wanted to get it taken care of ASAP before their information was misused on the PSN, the service couldn't handle it. So the PSN went down for about half an hour yesterday to clear the queue. If the influx is high again today, they'll do it again. It's working now, but don't be surprised if you're booted again today.

An aside for minecraft players, you should visit this place, Minecraft Ghibli.If you know anything about Ghibli films, or even if you don't, this is a really cool project.

Sunday, May 15, 2011

PSN is back up. Sort of.

On this, my 300th post, I get to talk about Sony's screw up. Whoopie.

Here’s the roundup on how to get back online:

After you initially connect online (with your old password), you’ll need to download the latest firmware update 3.61. This took me roughly 5 minutes.

Once the system has restarted and you attempt to login again on the PSN, a message will pop up stating your password is no longer valid. At which point, you’ll need to change your password.

After that, you’ll be kicked back to the home screen and need to sign in again with your new password, after accepting the new Terms of Service dated 4/1/11. I won’t lie. It’s super fing long. But oh wait! After you accept them, you’re sent BACK to the home screen and have to log in one more time before you can get online.


But once you go through all of that song and dance, you are back online. Because I’m anal retentive, I did another password change. To do another password change or to change it for a secondary account, you need to be logged in to PSN and select Account Management under PSN. Enter in your old password and then create the new one.

The services that are up and running again are online multiplayer, chat, friendslist, trophies, PlayStation Home, Hulu, Netflix, and MLB.tv, PlayStation Store access will be restored at a later date.

Thursday, May 12, 2011

Another "Local Only" Classic Game From Nintendo

More information was released about Star Fox 64 3D (yea!) at a retail event in Japan. The game will have a "64 mode" for the classic StarFox look. And a 3DS mode which allows the player to control the ship using the internal motion control of the 3DS system. I.E. you shift left, you move left. You can also play with 4 other people. Locally. Not online.

Ok. Nintendo. We need to have a little chat over here at the next paragraph because we seem to be having a miscommunication regarding your online abilities.

Just a little over a week ago, you admitted that you all were not happy with the online capabilities of the Nintendo Wii and vowed to improve it. We've been having a back and forth about how lackluster going online with the Wii is. The only signs of hope were with Mario Kart Wii and Smash Brothers Brawl, but even then it was just a glimmer.

So let's work this out. You know we want a more Xbox Live/PSN online system with Nintendo games. And yet you continue to throw us this "local only" junk when the network can handle more online play. You broke our hearts with GoldEye for Wii. No online play? Really? For one of the best multiplayer games of all time when we live in an online world? That broke our hearts.

Now, we're willing to forgive you if we can move forward. But this "local only" business really needs to stop. And by doing this to Star Fox 64, it'll just set our relationship back another step. So help me help you. We need to grow Nintendo or your power will fall to another.

Wednesday, May 11, 2011

Slow Week

We're all still waiting for the PSN to come back up.

So here's a story from a small news station trying to make a small-time game into a big story about nothing.

Video Games can now be considered for federal grants with funding.

NamcoBandiaLevelUp releasing Soul Calibur 5 and other goodies.

Monday, May 09, 2011

Will EA Never Learn?

Nope because people still buy their products!

Crysis was recently discounted on Steam by a pretty large amount, down to $29.99. It's still $59.99 at most retailers. So of course people jumped on it. However with the large influx of sales that neither Steam nor EA anticipated, a lot of the registration codes didn't work. So people spent their weekend going back and forth between Steam and EA to get a working code. Most were unable to play until Sunday evening/Monday morning, a few days after purchasing their product. It might not be a big deal to some, oh no you didn't get to play your game as soon as you bought it, but as a consumer, to have to wait for a product that you've paid for and downloaded on the spot, is shifty. You got the download version for convenience and availability. So of course you want to play it right there and then.

Here's the issue. Steam had the codes ready to go for customers. EA never activated them. And I, knowing all too well how EA works (which is never, hah!), they like to circle-jerk people and push the blame right back to the retailer, in this case Steam. They've done this before when Warhammer Online was released. They gave out codes to retailers for a pre-order item, but never activated them. So instead of, you know, activating them, they sent everyone back to the retailers for new codes that would also, not work. No one ever seems to believe me when I say the horrible things that I do about EA. And my endless frustration with their customer service over The Sims 3 was still not enough for them to turn. Feel free to view the Steam thread. It's full of amusing EA goodness.

Sunday, May 08, 2011

Another 10 Things

News has been light lately. Unless you want to talk about Sony. Which, of course, I’m tired of reading. The only news I want to read about Sony is when the network will be back up so I can change my password, the hackers were caught and all of the stolen data has been deleted, or Sony is offering a $500 gift card to all of its users. Ok that last one will never happen, but its fun to dream.

So I bring to you another list of 10 things I have learned from video games! Again, no particular order.

At the rate I’m going, this will be a book of silly things from video games. lol

(Any RPG) Your basic attack will always be 10 times stronger in a cutscene. So if you feel that movie camera coming in, save your energy and use a simple move.

(Any FPS) Knives will always break a window in the first hit. Whereas bullets will take at least 3 shots to break the same, said window.

(Any RPG) If you’re on any hill or mountain, you can’t simply slide down or jump over a tiny patch of dirt. There will always be a pebble in your way to prevent that from happening.

(SSX) Power lines and poles in your way? No problem. But a tree? Better steer clear.

(Any and all games) There will always be something special hidden behind a waterfall.

(Resident Evil) I know it says you only have 9 slots on your person to carry items, but you can carry a rocket launcher, a sniper riffle, and a gatling gun in your pocket.

(Final Fantasy) A Raise or Phoenix Down is only good for use during a battle. If you’re in a cutscene, you can’t save your buddy/family/love interest.
(Any FPS) If a barrel is red, it’s flammable. Shoot at your hearts content!

(Any RPG) You are always bigger then the town/city/seaside resort you are attempting to enter. But as soon as you step on said town/city/seaside resort, you become the same size as everyone else.

(The Sims) Sticking someone in a room with no doors, or removing the ladders in a pool with a person in it, isn’t the end of their lives. They can still come back from the grave, in ghost form.

Friday, May 06, 2011

And The Games For Art Are...

The Smithsonian committee has selected their gaming choices for their 2012 exhibit. A few months ago, I posted about the polling the museum had up that allowed the public at large to vote for titles that should appear.

As the focus is more on artistic merit, not about gaming popularity, you can see why having the public vote wasn't such a great idea. 5 Zelda titles are listed on the final results, along with 5 Mario games, 2 Sim Cities, 2 Metal Gears, and Brutal Legend. While I'm glad that the public voted enough to get games such as Flower and Shadow of the Colossus into the mix, it's fairly obvious that many of the games were picked based on what the voter likes to play. So you have Myst next to Lord of the Rings: Battle for Middlearth 2. >.> I think the committee should have put more effort into tweaking the list and not have it solely based on outside votes. Popularity be damned.

The exhibit is being held starting March 16th, 2012 and will be running through September.

Thursday, May 05, 2011

Do games make kids eat more?

Yep. This be a cake.
So today I have been attempting to find news that didn't relate to Sony. This was all that I could find that wasn't a total snooze.

According to the American Journal of Clinical Nutrition, with a research pool of only 22 "normal weight" teenage boys, children do eat more after playing an hour of video games.

There is so much flawed with this research, I don't know where to start. It feels more like a Mythbusters small-scale test and they need to apply it on a much larger scale. And include females. And define "normal weight". And incorporate gaming into their daily lives. And take account their eating habits from the get-go. And determine their current lifestyles. And not make a baseless assumption over 22 kids. >.> The research went something like this: the boys came into the facility twice a week. One day they would play an hour of a soccer game and have lunch. The other day they would sit for an hour and do nothing and have lunch. And then track their eating habits for the rest of the week. They found the day where they played an hour of gaming, they ate a little more then the day where the sat and did nothing. Extremely effective research, don't you think?

Jean-Philippe Chaput, the lead researcher, believes that this is one of the few tests that focused on how video games affected eating habits. But it's not due to an increase in appetite or a hormone imbalance. He believes it's all mental. That the brain is undergoing stress from playing the game and our body responds by craving for food to help put it at ease. 

Personally, I wouldn't bother making this more then a passing thought. It's a flawed study. 22 teenage boys of unknown weight/health/lifestyles /= every human being on Earth. But knowing Fox News, this would be a huge headline to help scare parents into thinking all media, except Fox News, is bad for your family. 

Tuesday, May 03, 2011

Ubisoft Opening Movie Studio

To expand their catalog of game franchises, Ubisoft has announced that they will be opening an in-house movie studio. With Prince of Persia being sold off to Jerry Bruckheimer and grossing over $300 million world-wide, Ubisoft wants to keep the titles within their family. It also means that they have better creative control of their products. For example, the Uncharted movie where the only relation to the game will be the title character's name.

The division will be headed by Jean-Julien Baronnet, former head of Jean-Luc Besson's EuropaCorp. Jean-Luc wrote and directed The 5th Element. Didier Lupfer, Gainsborough. will be heading production and an ex Disney employee for marketing and international sales. So maybe with the catalog of games in Ubisoft's arsenal, we might see a decent game movie in this decade. Or a really bad Raving Rabbids movie.

Monday, May 02, 2011

I'm just going to leave this here

PSN Facebook Fan Page - Source of Sad Entertainment.

My favorite comment is about the Muslimes. I foresee many bad pictures being created.

Sunday, May 01, 2011

Free Playstation Plus For PSN Outage

I'm not entirely convinced that this will give people what they need for having their personal information stolen and Sony not compiling with PCI rules regarding credit data, but that's what they're doing. Services will start to be restored during the week on a regional basis. And to thank people, or deter them from sewing, Sony is offering Playstation Plus for free for 30 days.

Each region will receive free download of some sort, Qriocity will be free for subscribers, and that's about it. The PlayStation Sore will be down a little while longer to ensure none of the hacked information is used to purchase things through Sony's services. I'd imagine that's not the hacker's intent and they'd probably want to go for something much bigger outside of Sony, but you know. Sony is as Sony does.

As a consumer, a month of Playstation Plus doesn't make up for what happened. To utilize it, I'd still have to buy things from their store. So really, it's asking people to come back to spend more money. *shrugs* Is this whole ordeal going to make me stop playing my PS3? No. It does, however, want me to stay on Sony's ass to make sure they resolve this ordeal and ensure it does not happen again. My hope is the lawsuits will punch through their brains that securing ALL data is important.

Aisde: If you haven't picked up Portal 2, now would be a great time. Amazon.com is offering 40-42% off the PC and Xbox 360 version. Not the PS3 because everyone is complaining about the no co-op thing with PSN being down. lol