Friday, October 07, 2011

B3 Dev's Says Gamers Don't Understand It's A Beta.

I giggled at the title of the Destructoid article. It could easily be applied to every Beta and not just Battlefield 3.

The game's producer Patrick Liu answered questions at an event held in London addressing potential sales and showing off the game. And then came the questions about the Beta:

What made you decide to run the beta with that map? Some people have said that it's a shame you chose a level without vehicles…
Yeah, I think there's been a misunderstanding of the term 'beta test'! We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map. But we do understand the concerns that we didn't show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test. 



As someone who has "beta" tested a lot of games (not really Demos, but actual beta testing) I can agree without a doubt that a lot of gamers just don't understand what a tester is really all about. Instead they play the game like it's a demo and blab about it to the internet universe when the game is far from being finished. In the most recent beta I'm in, we get this a lot.

Demo - Means the game is ready for release but they want to tease the audience in order to boost sales. So they send out a DEMO (and it'll be labeled as DEMO) via web or through a physical disc in a gaming magazine or coupled with another game from the company. It's meant to be played and blabbed about in hopes that it'll drum up more interest.

Beta - Means the game is being tested for bugs, issues, stability, and the like. By no means is it a finished product and its release to the "public" is to help determine what issues may arise during and after final release. It is not a finished product. It is not an Early Access play time (oh the number of times I've said this...) It is to help test issues.

It's really not difficult to understand the difference. And while I know that EA was talking directly about Battlefield 3, it is amusing none-the-less how easily this could be applied to every game out there.

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