Wednesday, June 13, 2012

Wii-U Calibration


I had a feeling this was going to be an issue. The Wii-U at E3 had a few hiccups when it came to playing Pikmin 3 and others that required pointing the game pad directly at the screen. The cursor was off-centered from where the signal was directed. Not so good when you’re looking for precision.

Now the game pad does have a reset option (kind of like the Wii controller) that bounces the cursor back to the center. However, if you tilt the game pad so the sensor doesn’t focus forward, it’ll start drifting off again.

It is a tedious concern. We, the gamer, shouldn’t have to recalibrate the game pad every time we move it. Miyamoto seems concerned about it, enough to say that they want to review it, but also provide the best cheap technology so the system can make a profit.

Ok he didn’t say that, but that’s what you can interpret.

Game console design 101: You always lose money when you sell a system. You make money by selling the games, the point cards, and the accessories. The Xbox 360 was, at its time, worth more then its $399 price tag. Roughly $485 and some change if I remember the numbers from GameStop. But the controllers? Only $8.00 to make and ship them in from China. Battery recharge packs? $4.50. Headset? $1.95. Physical discs? Under $3.00. Even less actually. I’m rounding up to include the shipping fees. Making a disc copy of a game is really freekin’ cheap.

I’d much rather Nintendo put whatever it can into the Wii-U into the product. Even if it costs just a little bit more, they can show they have the ability to really make the Wii a staple in the gaming world again. It needs more power. Simple as that.

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