Friday, November 01, 2013

C&C FTP Is Axed

I know it may not seem like it, but I do enjoy my RTS from time to time. I use to play the crap out of Starcraft and Zerg Rush like nobody’s business. I was typically a Protoss kind of girl, but you have to change it up and learn thy enemy in an RTS situation.

I was excited that EA was working with a company to develop a free-to-play version of Command & Conquer: Tiberium Alliances where players pick a side fighting over a valuable resource, while defending themselves from an unknown third enemy controlled by the computer. Part of the game premise was to integrate social aspects so alliances could be formed, as you work towards creating the most dominant force in the game.


EA has decided that due to a lot of issues and conflicts of interest in the Alpha testing, they are killing the game for the time being…which means indefinitely. Victory Studios, who was developing the product, released a statement that the Command & Conquer franchise will live on, just not this particular version.

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play.”

So at least it’s being canned with good intent. Those who have played the Alpha (which you had to pay to be apart of, what a rip-off), are receiving full refunds. I think this might be EA taking precaution after The Old Republic failed expectations, and that one was a situation where we kept telling the developers in alpha/beta “look, there are problems: this is not ready for sale” but EA kept pushing on to release it in spite of our concerns.

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