Thursday, August 21, 2014

We Want To Work For Valve

And who wouldn't? Valve has had one of the best work environments for years and with a founder like Gabe Newell who promotes creativity and diversity, everywhere else seems too "corporate" for the video game world. That's according to the annual IGDA (International Game Developers Association) survey of job satisfaction. They call it "developer satisfaction" but it's the same thing. The survey is sent out to all gaming companies listed as an LLC, including mobile phone game producers.

This is the same survey that I discussed back in June regarding the need for "crunch time" with projects, and how the majority of responders said it was a waste of resources. But with the additional information, the stats have been updated to reflect where developers want to work. Because this is my blog and I'm required to do this now, EA was not in the top 10. Unless you count BioWare at #4.

But most devs want to work at Valve, followed by their own company, Activision/Blizzard, BioWare, and Ubisoft. And I have a feeling that a lot of those stats are based on creative freedom. While I weep for the future of Call of Duty, Activision does have a lot of properties they play with and the ever-expanding world for Warcraft is a breeding ground for ideas.

Former employees of Valve may not agree, some even posting their issues to the internet. And you know what? That's fine. No company is perfect, even the ones you manage. There will always be something that you don't like or don't agree with and for those people, the company's point of view doesn't fit with your vision. But as a whole, the industry likes what Valve is doing. I don't anticipate them changing their environment anytime soon. Being a private company makes it easier to have your own rules.

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