Wednesday, March 18, 2015

Rounding up Gaming Movies and Parental Dilemas

It's time for another weekly link round-up! Today, there are some, um, odd choices. I couldn't pick a favorite, so we're dabbling into a little bit of everything.

  • Den of Geek looks into the problem with video game movies, the reboot of the Hitman film (I know...we're at a reboot already, and it's just shy of 8 years old), and how the best "gaming" movies have no ties to any video game products. What Padraig Cotter, the author, hits on is very poignant. A lot of action movies are drawing inspiration from video games with the way sequences are edited together, to the types of weapons and clothing characters wear. The movie Edge of Tomorrow is a fine example on how a film can feel and play like a game without being one. If you read anything from my list today, go with this article.

  • Macquarie University psychologist Wayne Warburton claims that children spending too much time playing violent video games will generate responses in them that are similar to those living in a violent home or in a worn-torn country. How he determined this, we don't know. There is a mention of brain scans, but no formal studies are linked to the original article. Regardless of Warburton's position, he does provide 10 general guidelines that are good for ALL parents over game play. It has nothing to do with limiting game violence, and more on being a responsible, active adult in your child's life.

  • Parents beware! Microsoft is charging your credit cards for valid purchases! I may be joking up the tagline on this one, but Kim Komando (self-proclaimed America's Digital Goddess - for I have never heard of her) wants all parents to know that Microsoft's XBox system (they don't state which one in the article) does save your credit card information after a purchase. Um, duh? There's a warning message the first time you enter in that info letting you know that it's going to be saved with steps to remove it. But it's such a big deal, that they had to write about it and warn everyone. Microsoft! So evil! Maryland dad Jeremy Hillman saw a $4,500 bill after his son purchased "game packs" through XBox Live. They're just as scummy as those mobile app developers! Rawr! Right now Microsoft is not backing down. Why? Because it's the parent's faults for not being responsible. The e-mail issued to the Hillman family shows just that:

    Our policy states that all purchases are final and non-refundable. A purchase confirmation email was sent to email: (the son) each time a purchase was made because that is the email that was designated as a contact email on the billing profile …….. you are responsible for any material that a user of your Services account accesses or is denied access to (including as a result of your use or non-use of Parental Controls). You acknowledge that use of our settings is not a substitute for your personal supervision of minors that use your Services account.

    Both current and last gen gaming systems were developed with parental controls in mind to restrict purchases to either admin or password protection only, as well as what content can be viewed on certain user accounts. It takes just a few minutes to set up. So yes Hillman family. This one is on you for not being responsible parents. I know that's harsh, but that should be a lesson learned. Also, why are you not monitoring your credit card bill more often? That's a lot of money to have lost. Why are you not in the habit of checking your credit cards on a weekly basis? You could have caught the issue sooner versus the debt you have just collected.

    To be fair, Komando does offer tips at the end of the article on what parents can do with the XBox system (again they don't state which one, other then the XBox One does
    not sign people the 360), to start the parental control process. So there is a helpful tip in there.

  • PC Magazine managed to find 16 video game adaptations that are unbelievably real. I didn't know there was a Home Improvement game. I bet it's terrible. I need to find a copy and try it.
  • And finally the Electronic Sports League is teaming up with Live Broadcasters BY Experience to bring competitive gaming to movie screens. Titled ESports in Cinema, the features are set to begin this July in over 2,000 theaters around the globe. No word has yet been released regarding the competitions or which locations will have access, but it's showing the growth of gaming in the general public that live events, once restricted to concerts, are now applying to video games.


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