Thursday, November 10, 2016

Ueda and Studying the Gaming Climate

Fumito Ueda has been watching the gaming market since his first foray into the world since his first game D, a psychological horror game for the 3DO (anyone remember that system?), as an animator. You may know Ueda as the creator of Ico and Shadow of the Colossus.

His latest game The Last Guardian is set to release on December 6th and currently there are no additional plans to delay it. They are being produced onto disc and packed up for consumers. And after a decade of waiting for this game to release, expectations are high. Ueda knows that and has been doing everything he can to make the game the best it can be.

In an interview with Engadget, Ueda comments on the current state of the gaming industry and how that's affected The Last Guardian. Including the ill-fated No Man's Sky. A game that experienced similar hype and was on the minds of many gamers after the first delay.

"I try not to think about the pressure that has been added or is probably assumed to be added to this title," he says. "But, having said that, I don't think all pressure is always negative. It's actually kept us motivated because of the expectations that people put on our next game. What that does is it creates this weird cycle, in a good way, where the pressure that we feel is then turned into motivation, and then that in turn helps Sony and our partners and our team to have even a stronger belief in the product."

Ueda is aware of the pitfalls that come with a game that has been long awaited. Which is why you haven't seen the man out and about pimping The Last Guardian. Knowledge of the game is limited, and he's not boasting promises that he can't keep. And Ueda is honest about the concern of if the game is going to be accepted. So many people have waited for it, will it be revered or a disappointment? Even now it hasn't sunken in to Ueda that the game is done. (The plight of the game developer.)

But as a man who has watched the gaming market, he understands that what he's putting out there is unique. It's not going to be riddled with DLC packs nor exclusive in-game content. There are no betas or early releases. Everyone who buys the game will get the same product - different experiences, but the same game none-the-less. And maybe that's just what we need in today's DLC heavy landscape? A game released in a classic style.

As much as I ragged on the delays in the past, I'm still curious to see what The Last Guardian becomes.

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