Friday, July 28, 2017

Weekly Link Round Up

Yes! We made it to the end of the week! Pat yourself on the back, and get ready for another Weekly Link Round Up. Some of the best, worst, and weirdest gaming news on the internet this week. Here's what we've found:

- Did you know that there are a bunch of LEGO gaming sets? I didn't either. I knew about Minecraft but that was the extent of it. The Escapist rounds up a list of 8 LEGO sets that you can purchase, or build your own, right now. Some of the items on the list are custom, like the Mario figure. That's not officially licensed by Nintendo. But there is a Prince of Persia and other franchises that you can buy in stores today.

- The Guardian looks at some real-world habits that some of us transfer into the gaming world. Such as finding a bed to sleep, instead of letting the day/night cycle pass while we're running around in Grand Theft Auto Online. This feels more like an observation piece. There aren't any stats to back up the claims, and there are a few linked Tweets to gamers, but that's about it. It's silly, but it's a harmless article. And I'm sure some of us have done one of those things at least once - like obeying traffic rules.

- Put on the sad face. Gaming Bolt lists 15 developers that had to shut down, despite their lineage of stellar games. Some of the big names are on here, such as THQ and Lionhead. But you probably didn't know that Guerilla Cambridge was one of them. A merger of Guerilla Games and Millennium Interactive, they are the minds behind the Killzone titles as well as bringing notable PS3 games to the PSP.

- Kotaku decided to spend 8 paragraphs talking about the wind in The Witcher 3. No really. They did. I don't know if they ran out of material for the day, or if they are onto something. But go read and post your comments here. I don't know what to make of it!

- In case you need a reminder that females do play video games, women in the U.K. are expected to spend over £1 billion this year on consoles and games. And we don't mean moms, aunts, and grandmas buying games for their children. They are spending the money on themselves. 53% will focus mostly on mobile phones, but 37% game through a dedicated system (PS4, XBox One, etc.). Women are driving the industry, and it'll only grow from here.

- Speaking of the U.K., someone just spent £23,000 on a mint condition copy of Super Mario Bros. for the NES. Why for so much with this game is plentiful? Two reasons: It's still in it's original manufacturer sealed cellophane wrapping. And it is one of the first editions to have been printed because it has the tab in the box. Later versions did not include this. Stadium Events is still one of the rarest of the rare games. Mario's sale price is no where near the worth of SE.

- In financial news, surprisingly EA tweaked their forecast for the year and are expecting slightly less revenues, just before Madden and FIFA hit shelves. Their first quarter broke their previous sale records, but they've adjusted the second quarter to $1.16 billion, just shy of analysts $1.18 billion prediction. This may be just a play to try and make their second-fourth sales look much better when it exceeds goals, but who knows. EA loves to confuse investors and gamers.

Thursday, July 27, 2017

Overwatch League Details Emerge

If you are looking to boost your Overwatch skills, you better make it quick. Gamers are going to be lining up to apply for Activision/Blizzard's new eSports league. Simply called the 'Overwatch League,' those who are accepted will get a working salary and benefits! The company announced the League several weeks ago, but recently provided more details on what gamers can expect.

The lowest paid position, depending on your skills, ranking, and contributions to your team, will be at $50,000. The most recent national average for personal income (wages, investment interest, tips) was $30,240 in 2015. That is one heck of salary!

As for benefits, it includes health insurance, retirement savings plans, and teams will distribute 50% performance bonuses (money won in tournaments) to their players directly. Teams that sign will get a guaranteed 1-year contract, with the option to renew yearly depending upon performance. On that note, yes. You need to have a team to apply.

Activision/Blizzard have confirmed that Overwatch League Season 1 bonuses will amount to over $3.5 million, with a minimum of $1 million to the champions.

Dudes. I got into the wrong business. Clearly we should all be playing video games with that kind of potential profit!

But wait, there's more! There's no region locking for teams: i.e. you don't have to be born in the US to apply. And Activision/Blizzard is developing standards for housing and health for all players.

Applications will begin August 1 through October 30, for those who are interested. Keep an eye out on Blizzard's social media channels to jump in.

Wednesday, July 26, 2017

Minecraft Releases Fiction Novel

Apparently there's a Minecraft novel that's been sanctioned by Mojang, so of course we have to talk about it today. 'Minecraft: The Island' is everything you wouldn't expect in an adaptation of a video game. Particularly with Minecraft since the game has no clear objectives. You could argue that "Steve" is the lead character, but what your avatar does is entirely up to you. You can build, mine, hunt, fish, burrow, swim, fly, go to battle: the options are endless. But with no end-game goal, what kind of story is there to tell that would translate into a book?

Max Brooks is the author of 'Minecraft: The Island' and was willing to tackle that question. If the name sound familiar, he's the man behind 'World War Z.' His work typically focuses on zombies, the paranormal, and survival.

Mojang has looked to branched out into fictional books for years. They currently have a set of gaming guides, 10 in all, with over 25 million copies printed. And a quick pop over to FanFiction.net or ArchiveOfOurOwn.org you'll see that Minecraft is a popular topic for writers. Brooks seems like an odd choice to write for Minecraft, but his unique perspective may be exactly what Mojang needs to get the fictional market to work for them. He's also an avid Minecraft player. The story was written as a first-person narrative, where the character is, essentially, a new player to the game. S/he has to learn how to build a home, defend it from spiders and zombies, and so forth - all things you learn to do as you play. The way Brooks wrote the story was to allow those who read it to be able to replicate the activities in the game. It's a clever way to bridge that gap between the novelization and the game. Mojang was fairly hands-off on the story, according to Brooks. But they did want to ensure that the main character was open to interpretation. Part of the fun of Minecraft is it's inclusive nature, and the book needed to replicate that. You'll find that the book makes no mention of gendered pronouns. The book was also in development during some of the game's biggest updates, including a new combat system. To keep up with the patches, Brooks had to re-write whole chapters.

To help promote the book, a digital island was created in the game as a replica from 'Minecraft: The Island.' People can download it and play out the book's scenarios. Along with YouTube promotions, the goal is to attract gamers of Minecraft to the book first, and then branch out from there. Without the gamers invested, the book won't have much of a chance to succeed. 

This might be a book worth picking up. If I do, I'll be sure to post a review.

Tuesday, July 25, 2017

Riot Taking Chinese Studio to Court Over Copycat

You may not have heard of the Chinese gaming studio Moonton, but you may have seen the supposed copycat game Magic Rush. Similar to size, scope, and characters, Magic Rush is considered a copycat of League of Legends. Earlier this month, Riot Games sued Moonton in federal court for copyright and trademark infringement.

When you compare the two games, it's a very compelling argument. Riot discovered Magic Rush in 2016 and found that many of the characters were carbon copies of League heroes. Take Annie and Mister Tibbers. In Magic Rush, there's a character called Emily, a young girl with pigtails with an ability to summon a toy bear for her defense. The character abilities are nearly identical with the two games.

Last year Riot sued through a civil court for infringement. Moonton ended up making some changes to the game to prevent a full lawsuit. However, Moonton felt that it didn't apply to other games they were developing: such as the mobile game Mobile Legends 5v5 MOBA. Another potential copycat  which uses battlefields that are near exact replicas of League of Legends. Thus to court they go!

Suing game studios in other countries is always a tricky business. Even worse in China. Though the market is heavily regulated, China tends to stick behind their companies. Whatever legal precedence occurs outside of China, businesses are not required to follow unless it's within their best interest to play nice. For Moonton, they could easily disregard the federal lawsuit. If the bulk of their business is in China and their game isn't pulled from app stores, it's not going to dent their bottom line. They will continue to make clones and stay content in their landscape. The issue of copycat games has been around for decades, and without clear international legal rules on copyright, it will continue to be a problem.

Moonton has issued a statement, and looks like they are planning to fight Riot. Though I would like to point out that their logo on Mobile Legends looks awfully familiar. Hmm...think they could have at least used a different font type and not directly replicate LoL. Sure it's more condensed, but those letters are nearly identical.

Monday, July 24, 2017

The 5 Most Overrated Video Games

What do you consider to be an "overrated" video game? For the context of this article, the definition I'm using for "overrated" is: something that is regarded with a high opinion or high value then what we believe it deserved. In our landscape, a lot of games could easily fit that description. Even the ones that so many people praise, some of us may look at them and think otherwise.

Maybe it has to do with the storytelling and the character development. Or maybe the graphics are just so bad that they overpower the features that people enjoy. Whatever the reasons may be, some games appear to have received excess praise when the content doesn't entice us. We sit back and wonder "why that game?" "Why did this one get more play time then that one?"

So far we've had a big year for video games. With it comes the ups and downs of press. Some games got more face time with the world while others were pushed aside for flashier names. It felt like a good time to cover some of the most overrated games and list them out. You may find some of your most cherished games on this and other titles that you agree with as being overrated. And that's part of the point. Sometimes that most infamous of games are the most overrated. We can agree that they have flaws, but we still played the hell out of them. All-the-while other stories with better gameplay faded into obscurity. Here's a look at 5 of the Most Overrated Video Games:


5 - Watch Dogs. I'll admit, I don't know why this game is still being praised even after the backlash from gamers. It boast some high numbers from critics, and mixed reaction from players. It took over 2 months after the game's release for it to be playable on PC (please note the last line in the linked article from TechSpot - the humor and irony is priceless). Performance issues and multiplayer server errors plagued the game. Even 3 years later, some are unable to play the game at it's full potential...which isn't much to begin with.

When Watch Dogs was first announced at E3, it came with a lot of big promises including 1080P graphics. That didn't happen. Most gamers were lucky to get 720P. Comboed with a lot of head scratching when they saw what was on the screen. The uniqueness of the concept did not save the downfalls of the game. A number of gamers complained about dropped frames and glitches ranging from going through walls, being stuck in vehicles, to the game crashing with lost data. The fact that we're in 2017 and some of these issues still plague the game says a lot about the lack of quality control on the title.

As for the story, it's meh. The focus of the game is not on the plot or the characters, but the concept. You play as Aiden Pearce, a hacker. From your phone you have control over everything digital in Chicago, while you fight against an organization that's out to kill you. With your power, you can listen in on phone calls around the city, change traffic lights, break into vehicles, etc. It's high-tech GTA without the polish. That's the main problem with the story. Everything that you can do in Watch Dogs, you can do it in GTA; which is a far superior, better produced game. We can hack into phones and go all Big Brother on the populous! And that's the only cool thing you can do. The rest is so bland. Dull city life. Boring NPC's. This is Chicago! It's a wonderful area to explore and Ubisoft failed to capitalize on it, by making this game another line in the open-world GTA-wannabes.

It's so easy to lose focus on your character and instead run around and cause chaos. Aiden is uninteresting and bland. There's nothing unique about the character other then he's a hacker. Okay. Great! What does that mean? For gamers? Nada. Who cares with Pearce's motivations are. You forget about the game's intentions within mere minutes. The character is a lifeless shell that lacks interest.When so much of the game borrows from GTA, it feels like a poor clone and not a unique experience. This is a game that will be labeled as "overrated" for years to come.


4 - Final Fantasy VII. When you compare the lineage of Final Fantasy titles, FF7 is just okay. It's not a bad game, but it's not one people were willing to jump into multiple times for 99 hours of gaming. Not on the level of FF4, 6, or 10. And yet FF7 has been lifted to the pedestal of being the "holy grail" of JRPG's when better games exist. Why?

A lot of FF7's success has to do timing and technology. After making the shift from Nintendo to Sony, Square (now SquareEnix) was able to give the franchise the visual boost that it needed. FF7 was the first time the game moved from sprites to a 3-D-like landscape, while incorporating full motion videos (cutscenes). Characters ran around and interacted on a dimensional plane without looking flat on the screen. It's also one of the few games that actively used digitally painted backgrounds instead of rendering full landscapes. All of this backed by a massive marketing campaign from both Square and Sony landed the game as one of the top sellers for the PlayStation. This was a game that moved new console sales and began the long-running rivalry between Sony and Nintendo.

For a number of gamers, FF7 was their first entry into the series - even their first RPG game. Which is part of the reason why FF7 is overrated. Longtime fans have fond memories of running around Midgar, trying to dress up Cloud as a woman. The problem is, many can't see past those memories and are not willing to embrace other JRPG's. That's the problem with nostalgia. We become so consumed with our past and that games "use to be good," that we lose focus on what's wrong with FF7.

I enjoy the game, but even I can admit it's not perfect. The character dialogues constantly shift personalities. Barret can come off as either kind and practical, to overbearing and aggressive. Cid is a manipulative egomaniac, but that's okay! He is trying to do what's right for his wife, even if he hates her. Speaking of characters, FF7 was the start of the "loner/emo" hero trend. Cloud Strife is not a standout lead. He started the series as a kid that got mixed up in all the madness. Most of the time you spend with him in the game, he's kind of depressing to be around. He has no hopes, no longing for a better future. He just wants to get paid for a mercenary job. With Cecil (FF4) you could feel his struggle between fighting for his country and fighting for his soul. Bartz (FF5) was whimsical and endearing. He was a natural leader and made time invested in the game worthwhile. Cloud is just there; brooding. And it gets worse in subsequent games and the movie! This is not a hero, even by 'Odyssey' standards. A fallen hero story, or a person rising from obscurity to take up the mantle is fine. Cloud is a poor example of a hero.

The graphics are okay. Are they an improvement from sprites? Sure. But compared to other PlayStation games at the time, the blocky character models are goofy. For all the effort that went into the artistic landscapes, the characters are lacking.

And that story: Convoluted. Lacking in emotion in some areas. Too emotional in others. Contradicting itself at the climax. We don't need a tidy clean-up at the end, but we do need a story that provides clarity. For a game that is held so dearly by many, it lacks in the necessary components to be a compelling title.

3 - The Sims 3. Sims 3 is a graphically improved version of Sims 2.

There. I said it.

I am a long-time Sims fan. The first game was developed as an architecture simulator where you build the homes within your Sim City. From there it morphed into looking at the lives of the people that live in your city, and The Sims was born. The first 2 games in the line-up were quite a step-up from the 'God Game' genre. Your limitations on what to do with your Sim's lives was only limited by your creativity (and sometimes game mechanics).

With The Sims 3, the game is so lackluster it's utterly confusing on why it receives high praise. For a number of people, when the base game released it was riddled with bugs and processing issues. I gave this game several years of attempts and it still sends my processor into overdrive mode. For those who were able to play the game, many were treated to almost no updates from game 2 other then a visual facelift. Actually, it was worse. You couldn't have children in the initial Sims 3 release - something that was standard at that point in The Sims landscape. You couldn't follow your Sim to work, or go shopping with them, or create businesses, or level up traits to improve your social/physical skills; there were a myriad of options not involved in Sims 3 that were promised at the games release. Eventually some of these were added in, but it took years to reach that point. By then the focus was on The Sims 4. For as much as people complain about #4, it at least provided some improvement to the franchise (tweaking gameplay, updating Sim traits, etc).




2 - God of War III. This game is part of the lesson plan for "Overrated 101." It was easily sold on the hype of "this will be the last God of War game" before people took that as a joke (see Halo). And people bought into it. We wanted to play the last game of an inspiring trilogy - a revenge story making it's final stand. It was going to be epic on the level of 'The Lord of the Rings' or 'The Iliad.' A clash of Greek Gods! Who doesn't want to experience that?

Unfortunately God of War III gave us the same old stuff, no inspiring content, and a Kratos that lost motivation for giving a damn. The weight of your actions in the first two games fell off in the third one. Where as before you are trying to avenge the death of your loved ones, the third game focuses more on Kratos being a dick. He's killing Zeus because he can. Who he was in the first game has become a shell of a demi-God. He's an ass by game 3, and it's clear in the dialogue. The cutscenes are awkwardly paced and show little insight into what Kratos' goal is. Is his motivation the same? I dunno. He seems more interested in ripping off the heads of Medsua's minions then anything elese.

The battles feel less epic then the previous titles. This is suppose to be the big show-down against Zeus and some of his loyal followers such as Poseidon, Hercules, and Hermes. Even Cronos, Zeus' father, is a boss. Instead of drawing out the battles into their Godly presence, the fights are rushed and full of button mashing escapades. There's no strategy to be dealt here. Just mash those buttons and you'll win.

The graphics are just okay. They don't represent the system well, looking more like a PlayStation 2 port then a PS3 exclusive. 2010 was the year of Red Dead Redemption and Heavy Rain. God of War III could have done better. All in all, it felt like a lackluster title for the trilogy. The ending did not live up to the expectations, and yet everyone was so hyped up that this would be the "last" game that it overshadowed it's flaws. I guess that's one way to sell a timid product *coughseverythingHaloafter3*.


1 - Mass Effect. If you have read through my Let's Play session of the first game, you'll quickly understand why I find this game to be highly overrated for the content that was given. This game gave me a headache. For the boasting of character development, choices, and dynamic gameplay, it had it's problems. The story pacing was slow. Fetch quests and exploration were ungodly annoying. My least favorite aspect of the game was having to go to planets and do quests that required driving around the Mako and visiting copy/paste bunkers with endless space between. It was mind-numbingly boring! How could people enjoy doing this? It was a slog to get 100% completion. Never again.

The graphics were just okay for an XBox 360 game, but not the 'wow' factor people made it out to be. It looks more like it belongs on the XBox and not the 360. When it released the same year as Halo 3, BioShock, and Super Mario Galaxy, there's no reason for Mass Effect to have lagged behind on the visual quality. The character actions were repetitive, the NPC's were more of the copy/paste mantra, and the environment was only mildly engaging. Assassin's Creed, also released in 2007, had more interaction with the world then Mass Effect. And AssCreed is a sneaking game!

I also felt restricted on character development for my Shepard. The morality wheel of choices still felt pretty standard, even for a BioWare game. Your dialogue went from one extreme of "PUNCH" to "FRIEND" with little leeway in between. It was difficult to find a middle-of-the-road Shepard when your choices went to such emotional ranges that are polar opposites. The customization of job abilities and weapons was subpar compared to what was toted at E3 a year prior. I don't think Mass Effect is a bad game, but it did get more praise then it probably deserved. Game of the Year this is not. Not when you have Portal and Half-Life 2 to contend with. 2007 was an amazing year for games.

Before you fanboys attack me, Mass Effect has some redeeming qualities. I enjoyed the epicness of the story, even the clichéd parts (the council never listens). The game always felt like you were doing something more then what you really were. You choices held weight, initially. Your crew was a cast of delightful beings that were worth the time to interact with. I appreciated the fact that Shepard's story was unique with each playthrough. I loved the design of the Reapers. They were menacing and ridiculously, cartoony evil with their plot to destroy the galaxy. And the game clearly had enough impact to convince me to play Mass Effect 2, which is FAR SUPERIOR in every way. I fully admit to my fangirl-ness with the franchise. But even I have to admit that Mass Effect was overrated for what it brought to the table.


What do you think? What are some of the most overrated video games of all time?

Saturday, July 22, 2017

The Geek Spot 24-Hour Extra Life Marathon Is On!

Everything is not quiet on the Southern Front. I'm currently running my marathon for Extra Life! This is my 4th year, and our team is trying their best to get everyone involved.

Yesterday it was all about Mass Effect: Andromeda and some party games. Gotta love that Jack Box. Today it's Final Fantasy 14.

Extra Life unites thousands of players around the world in a 24 hour gaming marathon to support Children's Miracle Network Hospitals. Since its inception in 2008, Extra Life has raised more than $30 million for local CMN Hospitals. We raise funds to help out sick kids and it's a lot of fun to do it.

Children’s Miracle Network Hospitals® raises funds and awareness for 170 member hospitals that provide 32 million treatments each year to kids across the U.S. and Canada. Donations stay local to fund critical treatments and healthcare services, pediatric medical equipment and charitable care. Since 1983, Children’s Miracle Network Hospitals has raised more than $5 billion, most of it $1 at a time through the charity’s Miracle Balloon icon. Its various fundraising partners and programs support the nonprofit’s mission to save and improve the lives of as many children as possible.

What I appreciate the most about Extra Life is that every penny of donations goes direct to Charity. Extra Life doesn't keep any of it. They are not like other middle men/groups.

This year, we really need your help. I'm only halfway to my $250 goal, and we're $700 down from our group $1k goal. Every year it becomes more challenging to get people to donate. We know most of you like to do it on Extra Life day and support your favorite big-name streamers and developers who can give away cool prizes. While it's great to see any donations, it does make it a challenge for the average "Joe's" to make a difference. We're happy being able to provide a few dollars in donations! So help us help sick kids and donate!

Check out my donation page to see some new rewards I've posted this year for your donations.

Wednesday, July 19, 2017

GM Switch-up at BioWare

For those who don't know, Aaryn Flynn, the current General Manager of BioWare, will be stepping down at the end of the month to peruse other projects. Former BW alum Casey Hudson will be returning to take the position. Hudson didn't stray far from BW. He's always held an "honorary" staff member position, but spent most of his time as a creative directing consultant to Microsoft.

This change over was unexpected, and some gamers are praising the decision through Twitter. With horrible hashtags such as #MakeMassEffectGreatAgain (ugh, people...this is why we have a Cheeto in the White House. How dare you.) And comments to "Save Mass Effect." It's a bit disheartening. The backlash from Andromeda was strong, about as bad as what I remember seeing in 2012 when people complained about the ending to ME3. The project that Hudson led, no less. He got a ton of flack for that game. Funny thing is, I'm sure some of those "fans" that are praising Hudson's return are the same ones that vilified him for ME3. Connecting those dots is almost too easy.

Flynn has stated that he's leaving after contemplating making changes to his life. He's been with BioWare since he graduated college and has had an experience a number of developers would dream of. But he's still young and has plenty of life left in him. It's not a bad time to go out and see the world. It's possible that the board members of EA wanted him to step down, and this was their way of doing it graciously. Or that Flynn is being 100% genuine (based on his tone, it feels like it) and has wanted to make some changes in his life.

Whatever the reason, I'm miffed at how poorly some people are responding to the news. Flooding Flynn and Hudson's Twitter with pointless hashtags, harassing EA and BW's social media with the same thing. Even worse is that I'm seeing some people arguing with those who like Andromeda, claiming they aren't fans of the series. I feel like I'm stumbling into the 'Star Wars' Prequel arguments once more. "You can't be a fan if you like Episode I!"

Whatever your position is on Andromeda, can we stop being dicks to other gamers and to the developers? This is petty and insulting to Flynn, Casey, and the network of people that developed Mass Effect. They believed in the game and worked hard on it. You can dislike a game. You can not agree with a company's direction in their product. Everyone is entitled to have their opinions. But be CIVIL about it. Acting like a 5 year old, calling people names, and belittling other gamers and developers is beneath us. Stuff like this is why people don't want to get into certain fandoms (check out Reddit's for 'Steven Universe' if you don't believe me). Let's not be that group of people and get back to what's amazing about Mass Effect. Everyone can love the games, whether it's the first or the last, and be a fan.

Flynn, thank you for your dedication to the team and we are going to miss you. Your influence at BW will last for a lifetime and we can't wait to see what you do next.

Hudson, welcome back. We know this is a coming home party for you. Your work continues to be an inspiration to the company and we are eager for you to continue your legacy.

Gamers, stop being dicks.

Tuesday, July 18, 2017

DMCA Claims Questioned for 'River City Ransom Underground'

DMCA takedowns are occurring on Steam for games developed by Conatus Creative, a small developer based in Canada. What's all the hubbub? Well a composer, Alex Mauer, claims that Conatus is using her music without proper compensation. River City Ransom Underground was removed from Steam and Conatus is currently working with their copyright department to get it back up.

This all started in December of 2016, after Mauer began issuing copyright claims on any and all YouTube videos that featured Starr Mazer DSP, developed by Imagos. At the time, Mauer was facing an arrest for theft. From December until March 2017, Mauer issued thousands of claims, causing gaming videos to be removed from multiple YouTube channels, and even shutting down some channels temporarily while Google sorted through the mass of requests. For those who don't know, anytime you are hit with a DMCA claim, YouTube can restrict your channel and any advertising content. If you make any profit from ad revenue, that claim can affect your income until the sanctions are lifted.

In both cases, it's believed that Mauer worked for these companies as a contractor - temporary positions. Even as a contractor, when you work for any business, any creative property that you produce for them becomes theirs. They don't need written permission to utilize your work when you made the content for them. It would be the same as a temp worker for Coke coming up with a new slogan, fulfilling his contract, Coke using it, and then the temp worker asking for additional money. Well, no. That's not how it works. You made that ad FOR the company that you worked for. You signed away your rights to any further compensation. The company owns it. You move on.

Now if Mauer didn't get paid fully for the work based on what was contracted with Conatus and Imagos, then of course the companies should pony up for the rest of the paycheck. But to ask for additional money outside of what was agreed upon because you feel you deserve more - well there are much better ways to approach it then to issue DMCA claims and destroy reputations. As the story continues to emerge, we'll post updates. Right now there is conflicting information on who's side of the story is right. But the bottom line speaks for itself: If Mauer did get paid what was written in the contract, she has no case. If not, the companies need to pay off the rest of her contract and be done with it.

Monday, July 17, 2017

Photos of New Atari Console!

Atari has recently released photos of their latest console in development, and it's a throw-back to the late 70's. Announced last month that the company is making a return to the market, the new system is a weird morph between the old and the new. Though smaller and much easier to stack with other consoles, the system will be available in the classic black paneling and wood-grain. It'll also be out in a black-red combo instead of the wood, and a glass option as well. Oh yes kids. The original Atari did have a glass panel. That's how 70's it was.

Currently named the Ataribox, the system will feature 4 USB slots, and HDMI connector, and an SD card reader. They do plan on re-releasing some classic games and feature modern gaming content. The specifics of what's inside the Ataribox have not been released yet, And we're still waiting on a list of games. Some obvious ones will be Pac-Man, Pitfall, and Space Invaders.

With the hype for all things "retro," this would be a good filler-console while Nintendo mucks about with their mini systems. Can't get that SNES Mini or N64 Mini (oh come on, it's probably going to happen at this rate)? No problem! The Ataribox is here to save the day with games that are just as fun to play with the family. For it to play both old and new games, I'm curious to find out what hardware will be powering it.

Friday, July 14, 2017

Weekly Link Round Up

Woohoo! The weekend is here and not a moment too late. Glad to see the drawn out work days come to an end before another round starts up next week. Which means it's another Weekly Link Round Up! Let's take a look at some of the best, worst, and wierdest gaming news on the internet:

- For those of you that scoff at Magikarp Jump, I present to you an enlightening article on Paste Magazine about a gamer, who got back into the hobby with this simple app. Sometimes it takes next to nothing to move the Earth and back. All you need is a little bit of Magikarp in your life.

- WhatCulture's list that caught my attention this week is all about 8 Popular Video Games That Fell Apart After Incredible Openings. I still think they need to hire a new title writer - these keep getting longer! I was with the list until their top spot was Metal Gear Solid 2 and wondered if these were the ramblings of a fanboy who was mad about Raiden (dude, he's pretty important to the story AND he's a badass in MGS4 - get over it already). But it was nice to see Bioshock: Infinite on the list. It's a game that looks great, but the plot and stand-by tropes make it a bore to slug through. So hey, someone else gets it! I'll take that as a win.

- Gamasutra has posted an article from a community member covering the 3 Ways Video Games are Impacted by Branding. I'm commenting on it in an attempt to get you all to avoid clicking the link. I was hoping for something insightful, but the list is everything that every gamer already knows. Branding for games comes down to 3 points: Mascots, Franchises, and Studios. That's it. Branding in these 3 areas helps support games. Slap this article with a "no duh" sticker and let's move on.

- With the 'Castlevania' animated TV show hitting Netflix, Movie Pilot looks at 8 Video Games that should be TV series. Some of the options are goofy, like Crash Bandicoot and Pikmin. Cute, but I don't think of either game as kid-friendly enough to warrant a television show. Spyro the Dragon would have a better shot. They also list Heavy Rain and Max Payne. Now those are stories that would be worth watching and expanding on. Their content is made for episodic tales, even with the short playtime of Heavy Rain. It could open up some new story-telling for television. Though I'm not on board with Grand Theft Auto as a show. Removing the gaming aspect from it takes away the fun.

- China may be cracking down again on gaming. After Tencent Holdings change to play time for their product Honor of Kings, which I reported on last week, many feel that it's still not enough to help curb "gaming addiction." The People's Daily and Xinhua News sent a call to action to all game developers to come up with new ways to limit children's play time. The government is already planning on new regulations to help reign in the industry, specifically Tencent Holdings after recent stories of children stealing money from others in school, in order to pay for digital assets in Honor of Kings. Far be it from me to tell someone how to raise their child, but maybe teach him/her the difference between right and wrong - and how wrong it is to steal? These stories are causing major impact to the growing Chinese industry, and new regulations could hamper developments.

- On the flipside, Global Harbour, the largest mall in China has installed gaming booths called "Husband Hatches." The idea being that men have a place to sit and not be bored while their wives shop. I can hear your eye-rolling all the way from here, but it's kinda funny that this is a country that seems so intent on regulations, and yet happy to have gaming booths if it "keeps the men happy."

Thursday, July 13, 2017

'Candy Crush' Game Show Lacking Fun

If you live in the U.S., you have seen or heard the myriad of promotions for the 'Candy Crush' game show. CBS Television's newest attempt to try and attract a younger audience to their ranks. Outside of comedy hits like 'The Big Bang Theory,' CBS skews towards an aging demographic. Which is not bad, but it does limit advertising opportunities. The opportunity to seize on the Candy Crush craze may be a little bit too late. The game is still featured in top 10 download lists, but it's popularity has been dropping over the past two years as new games appear. The 'Candy Crush' game show would have been a good tie-in 3 years ago. Even with Mario Lopez as the host! But this Sunday's showing of the first episode was met with a shrug and an eyeroll by this viewer. Here's the quick review:

First, poor Mario Lopez. He seems like a good man. He tries so hard and puts effort into every venture. But when you see the list of things he's hosted, acted in, or announced for, you have to feel bad for the guy. So few of those options take off! Lopez needs a talent agent to find him better material. He knows his stuff, but the gigs he lands are meh, at best. So it's not surprising to see less then okay reviews already out for the show.

The first show introduced us to the game board, how to play, and the predictable set-up. Two teams compete on an oversized touch-screen, for best out of 3 matches of 'Candy Crush.' The idea being that if you trade out a smart phone for a saleable wall and cooky personalities, you've got yourself a game. While future shows will bring in the general public, this episode was former cast members of 'Big Brother' and 'Survivor,' also CBS shows. 'Big Brother' was the lead in to 'Candy Crush' to help boost viewers. But unless you are an avid follower of those shows, you wouldn't care what happened to these contestants. There's no vested interest beyond "oh it's that guy from that reality show, I think."

Contestants are strapped into harnesses and compete head to head for 3 rounds of 'Candy Crush.' Thankfully, this aspect of the game is still in line with the mobile app. You touch the screen to swap candies around to make chains of 3 or more, and complete the puzzles within a set time limit, or capture the highest score. There are mini-games in between that offer you bonus items you can use to help you with your touch-screen antics, such as extra-long pointer sticks or a ladder to scale the wall. The game will probably change in future episodes when it's not 'pseudo-reality celebrity' driven.

Lopez does a good job of keeping the contestants and the audience entertained. He's a showman and he knows it. This was the one bright spot for the game, as everything else felt lackluster. The set design was bland, and clearly only focused on the giant touch-screen wall and nothing else. The scenery does not invoke a 'Candy Crush' vibe. It's more of a 'The Price Is Right' rip-off. Because the focus is on the big screen, you have to rely on the talent of Lopez and the natural banter of the contestants to hold the show. Lopez does his best, but the contestants resulted in a lot of eye-rolling on my end. Their actions felt forced; the dialogue stiffed. Other then flailing on the big board, the show was flat. This is another generic game show, trying to capitalize on a fad that's dying out, and half-assing the results.

CBS first attempt at attracting the casual gamer audience was a miss.

Wednesday, July 12, 2017

The Fight For Net Neutrality

Today is a day of action to stand with #NetNeutrality.

In under 5 days, the FCC will no longer accept comments on the "Restoring Internet Freedom" referendum. The new FCC chair wants to dismantle Title II rules of the Communications Act. Title II provides the legal foundation for Internet Service Providers (ISP's) like Verizon and AT&T. It prevents ISP's from intentionally throttling internet connections when you download or upload content. Or charging websites extra to ensure that they are seen "first" for consumers, and pass the billing to users. Or charging websites to make sure they are not blocked from the ISP. Basically, it's a legal precedence to prevent ISP's from abusing their control over the internet and preventing people from accessing any online content.

That is what is at stake. If Title II rules are removed for ISP's, they will have free reign to command the internet as they see fit. Now companies like Verizon have said they don't plan on charging customers and websites extra to be seen, but without Title II, all we have is their word. There is nothing written in a legally binding manner to support this. It's an empty promise.

The argument for removing Title II is that it will help ISP's expand, claiming that they will provide better service to their consumers. Instead of a "fast lane" there will be a "faster lane" for those who pay more. 'Last Week Tonight' with John Oliver has a series of episodes covering this. While the shows does favor Net Neutrality, it does provide the views of the opposing side. It's important to know and understand both positions before moving forward.

What could happen if ISP's no longer have to follow Title II?

AT&T could block some of your favorite websites to prevent you from accessing them. Amazon. eBay. Twitter. Steam. Twitch. Your local gaming store. Your blog. All of it could be put behind an additional paywall that requires you to "upgrade" your internet services so you can get to that content. Not that we in the U.S. don't already pay a lot for access to the net, with some of the highest pricing schemes and lowest download/upload speeds globally.

Or, ISP's could double dip. Blocking content from consumers so the customers have to pay more, and blocking companies unless the business pay the ISP the "privilege" of being seen on their services.

My favorite is the traffic throttling. Yep. Without Title II, your ISP no longer has to guarantee that you'll be that 100 MB upload/download. If you pay for 100 and only get 2, oh well! You can't do anything about it. Your online gaming and Netflix streaming will come to a grinding halt. Unless you pay more, of course.

The internet came to be as a means of providing digital communication and exchange of ideas freely, without the limitations of mail, faxes, and phones. The original creators (not Al Gore) have never attempted to profit from the venture. They were scientists providing a digital revolution to the world without asking for anything in return. They wanted a platform that was open - and that's how the internet should remain. Not behind paywalls that only the extremely wealthy are able to afford.

Without the internet, we wouldn't have the creative spark of YouTube. Which helped build a new generation of entertainment and re-formed cable television into the amazing mecha of quality that we see today.

Without the internet, we wouldn't have the connections to people half a world away like we do today. Being able to talk to other people in real time, without the delays of phones and faxes.

Without the internet, we wouldn't have the mecha of Wikipedia - a source of knowledge, understanding, and reasoning. A digital encyclopedia that provides more content then any book could handle.

Without the internet, we wouldn't have cat memes.

If nothing about this post affects you today, at least think of the cat memes. Learn more and let your voice be heard at Battle for the Net.

Tuesday, July 11, 2017

Prime Day Deals That Really Exist

Today is Prime Day, an artificial sale date created by Amazon to get you to spend more money on things you probably don't need. Since it's inception in 2015, the past 2 years have been full of less then stellar deals. Unless you're looking for 55 gallons of lube. Still, Amazon has cleaned up with record sale numbers for the event. While there are some decent deals today on Amazon branded products, there will be the silly stuff mixed in between that makes you wonder 1: why does Amazon have it? and 2: who would buy it?

We're going to look at some of the best and wierdest deals you can find on Prime Day. Okay so it's really 2 good gaming console deals and the rest are silly, but hey! It's Prime Day:

- PS4 Slim 500 Gig, down $70 from it's original retail price. And it comes with Uncharted 4. If you don't have the console yet, that's not a bad price to consider buying it up now.

- XBox One S, save $128. It includes the system, an extra controller, a charging station, and 3 games.

- A Log Rack, 43% off MSRP! Okay this popped up in the Video Game category and I don't know why. I'm not sure what a log rack and gamers have in common, but it was too weird to not post.

- How about $1.97 off a spiral notebook? It's ho-hum savings when you think about it. You could get cheaper if you walked into a Walmart right now.

- A Unicorn Ballpoint Pen at 43% off. I did not know this was a thing. How is this a thing? You have to split it in half to use it, and that seems kind of wrong.

- Lion Brand Yarn - Tutti Frutti. It's not the sale that amuses me, but the 1-2 month delivery time! When it finally arrives, your need for the colorful yarn will be no more!

- Garden in a Can at 20% off. Because nothing says "I am a hipster gardener trying to look white-trash" then growing oregano out of a designer-ready tin can.

- 48% off a 7 pack of silicone "wedding" rings for men. Why 7? Well one for every day of the week, because obviously you are manly and have to work out daily to require such a thing!

- How about 30% off a 36-Can Mega Pack of Play Doh? Enough fun for the whole family, and your neighbors, and their extended families, and your co-workers!

- Fish Food in bulk seems to be a big sale item for Prime Day. And, not joking, if you search Fish Food under the Prime Day settings, these BBQ non-stick mats pop up.

Happy Shopping!

Monday, July 10, 2017

Video Games Probably Not the Reason You Don't Have a Job

Let's talk about that study recently released talking about men and video games. Specifically, the study suggests that the decrease of young men in the labor market is due to good video games. The study published to the National Bureau of Economic Research is getting a lot of air time. You can view the original paper here which uses pre-existing government statistics on the state of the economy.

While games may be a factor in why fewer young men are working, they are not the primary reason. And that's the main aspect that the study largely ignores - focusing more on leisurely activities and not on market trends that caused a spike in unemployment, low job growth, and increased income inequality.

Ask anyone who attempted to find a job between 2006 to, well, now, can tell you that the market has changed since the housing bubble burst. It was teetering in 2006 and went into a tailspin in 2009-2010. This caused a big chain reaction: suppliers for building were shutting down. People were losing their jobs. Insurance companies were laying off people due to the low home-owner rate. Retailers closed down as fewer people were willing to spend money. More young adults were opting to stay home to save money, some opting for community college or skipping college entirely. While the market was going down, costs were rising. This wasn't just the US. Globally there were repercussions.

A lot of stuff went down in the past decade and we're still recovering from it. I myself scaled back on a number of my life plans so I could ensure financial stability should another disaster strike again. Those of us in the 21-35 range have fewer credit cards - we saw our family struggle with debt during the recession and we did not want to repeat it.

Video games were an inexpensive luxury at a time when options were expensive. Theater ticket prices and music were going up. Spending $100 for 2 hours at the movie for a family of 4 seems like a waste when you can spend $39-$59 on a video game that will entertain for months. They provided fun and comfort while the world crumbled around us. But holding young men back from getting work? Let's take a look at some stats!

From 2006 to 2009, the U.S. unemployment rate went from 4.4% to 10%. In general, young adults experience the highest rate of unemployment among all age groups. When you have an unemployment rate jump up to 10%, if you were 21-35 your chances of landing a job were drastically reduced. You were now fighting for a fast food position alongside the 35-65 group who were recently laid off and have more experience. Having a college degree was no longer a guarantee that you'd land a job. Even today the degree is more expensive then what it's worth for a number of U.S. employers.

Since 2010, the employment rate for young adults has increased to 66.2%, from 61.3% during the recession. Why? Because more jobs are available. It really is as simple as that. Our unemployment rate is steadily dropping back down to that 4.4% marker, and that can only happen when more jobs are on the market. Video games haven't gone down in quality or content. They are better and more time intensive, if anything. But without jobs to go after, the unemployment rate and focus on playing games will increase.

So let's slow down, look at the stats, and focus on the issues affecting young men with today's job market. We can blame video games, but it's hiding the reality of the social and economic issues the country is facing. Unless you are intentionally ignoring all life responsibilities to play video games, there's more at work then "leisurely activities" taking up your free time.

Friday, July 07, 2017

Weekly Link Round Up

We made it through another week! Huzzah! And it's been a weird one. But that's okay. In very random news, I was able to secure BlizzCon passes, so I'll be able to live report from one of the biggest developer conventions in the world, all for you to absorb. I hope they have stuff for Diablo. While I bounce in my seat in anticipation over the next 4 months, let's head into the Weekly Link Round Up.

- The Escapist feels there is still a chance that video game movies could be Hollywood hits, so they have a list of 8 games that need to be movies. While the rest of us balk at the idea, it would be nice if movies got on board and produced something great, like 'Ace Attorney' and not another 'Resident Evil.' The list includes Dino Crisis and Soul Reaver, and some others such as The Last of Us which has already been optioned as a movie. The problem is, once again, people are focusing on movies that they want to see and not about what stories would work for the medium. Dino Crisis is a fun game, but it would not make for a good movie. The plot, the evolution of the characters and the dinosaurs would turn off viewers. The game works as a game. No more.

- WhatCultue (hi again) has a list of 8 "shocking" video game Plot twists that we all saw coming. It's a funny list premise, I'll give them that. Games where we guessed the ending or the special twist after the first cutscene? Alright, WhatCulture. Bring it on. What made your list?

There's Batman: Arkham Knight where you know that Batman is not Bruce Wayne - and frankly that was not really a spoiler at all. It's in the first 10 seconds of the game and all of the products sold months before it's release. Then there's Metroid: The Other M where you find out who Mother Brain is without having to guess. It's all spelled out for you early on. That's not a twist when the game tells you what to expect...okay Until Dawn is on the list. It's pretty easy to figure out early in the game who the real killer is, but it's also hidden enough that it requires brain power to make the assumption. The rest of the list is subpar, but at least they tried with Until Dawn.

- Kotaku provides an insightful article into something we all have experienced before: choking in an online video game. You're on a winning/kill streak. You're unstoppable. No one can touch you. And then someone points out that you're still alive. Or you get that voice in your head that says "hey...you haven't screwed up yet!" Inevitably you start failing. Your buddies have cursed you. Damn them!

- Pokémon Go has been out for a year. Can you believe that? This time last year I was in a park with friends, sweating my butt off in 105 degree heat, trying to catch these digital monsters. I still play. I don't spend money or play as often, but when I'm in a new city or killing time waiting for someone, I'll pop open the app. The game is still well-received and a step forward in the augmented reality market. Time Magazine's article is just one footnote on the anniversary, as it looks back at the game's successes.

- Ubisoft Toronto is trying to jump into the wonky market of toys for games with Starlink: Battle for Atlas. The toys allow you to build and customize your own ship, which is then docked and uploaded to the game for you to play. The ability to physically alter the ship is a nice touch for gamers, and a great learning tool for kids. This new IP not only looks cool, the ship parts are kind of nifty too. Hopefully this is a game that makes the rounds at expos. It'd be interesting to see how it works up close, and what the downtime is for transferring your ship to the game.

Thursday, July 06, 2017

Riot Responds to "Brexit" with Digital Price Increase

Yes; politics can affect your video games. Whether it's censorship or outright bans, citizens of any nation are subject to the whims of their government. So when the "Brexit" was confirmed last year with a majority of votes in favor for it, a number of gaming companies were on edge. How would this affect tax incentives? Would companies need to move to avoid new fees and taxes? Will there be a price increase on games made in the UK, or anything that is exported/imported?

After a year of waiting, Riot Games is making a move that will not please any UK League of Legends players. With the announcement of the "Brexit," the value of the pound (the UK currency) dropped. It hasn't fully recovered since then. Riot recently decided to adjust their digital pricing system to accommodate:

"Last June, the UK voted to leave the European Union, triggering a drop in the value of the pound relative to other global currencies, particularly the US dollar. This change meant that while UK players were spending the same number of pounds on RP as before, players elsewhere in the world were paying a lot more in comparison."

Essentially, for the past year if you lived in the UK, you were getting the same items as someone else, anywhere in the year, for a better value. Riot wants to adjust this to ensure that payments are equal across the board. UK residents, you'll have to pay more. Riot is also dropping the £2.50 option for RP and adding a £15 version to better fit the exchange rate. They've made it clear that if users purchased any RP prior to this announcement, or before the change takes place July 25th at 23:59 BST, gamers won't be expected to pay extra for past purchases. This only applies to new purchases after the 25th.

What happens if the pound recovers or if other currencies fall in the upcoming months? Riot will monitor and make decisions if/when it happens. It's difficult to predict the markets. Being too eager can easily bite them in the butt. Just as waiting too long could come off as dismissive to their consumers concerns. This is just the start of the fallout for other gaming devs.

Wednesday, July 05, 2017

Chinese Developer Limiting Game Time for Kids

Because this would only happen in China, Tencent Holdings, one of the largest video game firms in the world (based on revenue) has announced a new initiative to help reduce game time for children using their products. Their game Honor of Kings, currently nets 200 million players. Responding to concerns from local parents and teachers, the company has decided to put a curfew on their game. When you sign up for the game, you have to provide your birthday. If you are under the age of 12, the game will restrict your play time to 1 hour a day. If you are age 12-18, the time is upped to 2 hours.

This is a pretty bold move for a gaming company. It's estimated that more then half of the game's users are under the age of 21, so this will have a big impact on their earnings. Or, because kids will only have 1-2 hours to play, will be more inclined to spend money for in-game upgrades to get their fill fast. It's hard to say for certain what will happen.

On their social media account, Tencent Holdings stated: “There are no rules to prevent indulgence in mobile games in China, but we decided to be the first to try to dispel parental worries by limiting play time and forcing children to log off."

Again, strong move. But it's also sending a negative message to parents and educators that they don't need to be the ones taking care of their children. Just let the game companies do it for you. We'll police how much time your kids play and what they see, since you all can't spare a second to do it yourselves.

Will Tencent Holdings maintain this new position and expand to their other games? Quarterly earnings will determine what happens next.

Monday, July 03, 2017

Gamer Alternatives for the 4th

If you're looking for something to do this 4th of July that doesn't involve going outside or dealing with fireworks, there are plenty of gaming options to keep you entertained. Because goodness knows that going outside is lame. The sun. The heat. It's evil. And the bugs, particularly the mosquitoes. And the face to face social interaction. Why must we put ourselves through such torture?

Sarcasm aside, the festivities have been on-going for my area since Friday, and there are 2 more nights to go. It gets exhausting and a nuisance when you have pets that don't like loud noises. So finding alternative activities is a must so one doesn't become burnt out. One can enjoy the 4th without having to celebrate it the traditional way. So here are some gaming things you can do over the next 2 days:

- Summer Games Done Quick has launched. The yearly event raises money to go to Doctor's Without Borders. The variety of games is astounding, ranging from NES to PS4, and all with a myriad of goals. Mostly, get them done fast! Some of the players hold world records for the game, or are considered the top of the speed range. Last year's Metroid run was an amazing feet to watch. And it all goes to a good cause.

- Feeling nostalgic? It's difficult not to during the 4th, so take the time to play some classic games. WhatCulture has a list of 20 of the best PlayStation games released in the early 2000's. And the great thing is, most of these titles are available to play/download on Steam and PSN. The list isn't bad either. Who doesn't love smashing cars in Twisted Metal?

- Or catch up on some YouTube comedy channels that throw in a few games? Crixeo created a list of 5 YouTube channels to watch that are great for the 4th when you need to hide from that one aunt that likes to kiss everyone. Ew.

- And if all else fails, the Futurama mobile game is out and includes the original voice cast. I mean...how can you say no to that?

Happy 4th of July!

Friday, June 30, 2017

Jumanji or How Video Game Popularity is Holding Us Back

Today we're not going to do a Weekly Link Round Up. Instead, we're going to talk about Jumanji: Welcome to the Jungle. Not the movie with Robin Williams and Kirsten Dunst. I'm talking about the re-imagining, or the sequel. I actually don't know what this movie is, other then a very far cry from it's predecessor. The trailer dropped yesterday with some mixed reactions. With it, came a better understanding of the plot:

Four teenagers are serving detention. Instead of freaking out about health code violations or safety, the principal sends the teenagers to the basement to clean it out. They find a video game console (Atari, how retro), and a game called 'Jumanji.' So they plug in all the cords and use the television conveniently located there. They pick their characters and then they are all transported into the game, where they become the adult avatars that they have selected. Now they have to find a way to "beat the game" and get out alive.

This premise is why I'm talking about the movie. It's another twist on the "game" concept to use it as a plot device.

Full disclosure: I dislike the trailer. It was too predictable and contained so many cliché's I was losing count. The 4 teens were every amalgamation of stereotype possible: the thin, frail nerdy guy. The black athlete. The pissy, pretty popular girl. The loner, shy girl. 'The Breakfast Club' has already been done, and better then this. Stop trying, Hollywood. Then they all warp into the game, ala 'Tron' but not even a fraction as cool as 'Tron.' It was every kid show knock-off that we've seen for decades - name any television show from 1990 to present and you will find that most have used an episode about the kids trapped inside a video game.

And then there were the "game characters." The nerdy guys of course becomes Dwayne Johnson, because 'Doom' wasn't enough for his career. The popular girl of course becomes Jack Black. The shy girl, of course becomes the hot woman with half a shirt and short-shorts. The black athlete, of course becomes the funny black guy. Every step of this trailer you could call shot for shot exactly what was going to happen.

It's not original. It's not unique. It's mashing up a lot of existing concepts and doing the same thing over and over again. And I'm not trying to compare it to 'Jumanji.' As it's own entity, 'Welcome to the Jungle' looks like everything else already on the market.

Nothing about this film screams video game yet, so I'll reserve judgment for when the movie releases...on Netflix. I'm not paying to see this, unless I already have a monthly subscription service. I'm not even sure how a video game fits in with this premise, other then being another trope to move the story along.

I'm disappointed in Hollywood that this is the best that we're getting. After so many failed attempts at video game movies, the best we're going to get is original ideas like 'Wreck It Ralph.' And that's a great animated movie (even with it's odd flaws and need to "princess" everything). Shoehorning in a video game plot device is not how we elevate the medium. It just looks, and feels dumb. As though the writers felt they had to add in gaming to entice a younger audience to see the film.

You are welcome to disagree with me. Everyone is entitled to an opinion. I find this to be another movie cashing in on nostalgia and half-ass clichés that should be long dead.

Thursday, June 29, 2017

U.S. County Sued for Extreme Pokémon Go Rules

It's Thursday, and for some reason Blogger decided it didn't want to submit the scheduled posts I had for this week. While I look into this technical feud, let's talk bout Pokémon Go. Yes the game is still quite popular and nets a hefty profit for the developer. But the immense initial interest when it first launch is leaving some lasting effects.

Milwaukee County, in Wisconsin, is being sued by developer Candy Labs AR, over the city's permit requirement. In March, the county enacted a law that required everyone to obtain a permit, if they wanted to play an augmented reality (AR) game in a public place. That means parks, walk/bike trails, sidewalks - anywhere that is deemed public. Similar to "Pidgey's Law," the county was concerned that the increased foot traffic would cause unnecessary side effects: more littering, more damage to the grass, etc.

Even more fun is that if you live in the area, and do decide to fill out the 10 page permit, and go through the screening process where you have to be interviewed by the Parks and Recreation department. the county reserves the right to not approve it for any reason they see fit. How very bureaucratic of them.

Candy Labs AR is currently testing a new poker game that uses augmented reality elements, and they are finding it impossible to comply with Milwaukee's law. It's also a pretty flagrant violation of first amendment rights for citizens. The county is only regulating video games - sports events or any general activities are not required to have a permit. And that's why the game developer is suing the county. The details concede that Milwaukee officials are allowed to regulate use of parks, but requiring a permit for video gaming is a restraint on free speech. If you are going to regulate one aspect, you have to regulate everything. A public park is a not a cherry-picked system. It's all or nothing.

If the county and the developer don't agree to a settlement in the upcoming months, the case will go to the U.S. District Court for the Eastern District of Wisconsin next April.

Monday, June 26, 2017

SNES Mini Is Coming

Back in April, remember when I posted that everyone should wait until Nintendo issues a statement before they go crazy about an SNES Mini? Well, you can freak out now.

Nintendo has announced an SNES Mini will be made available just before the holiday seasons. Retailing at $79.99, the compact Super Nintendo Entertainment System will be out starting September 29th and will include 21 games. Including the never released Star Fox 2. Yeah. You read that right. Star Fox 2. We've had spin-offs and newer versions of the game releasing with most Nintendo systems, but the fabled #2 never appeared. It will also have Super Mario World, Super Mario Kart, Donkey Kong Country, and The Legend of Zelda: A Link to the Past. Oh, and Super Mario RPG: Legend of the Seven Stars. Who knew that would happen? There's also Final Fantasy III, but I don't know if that's Japan FF3 or NA FF3, which is actually 6. If it's 6, then hot damn - that's a good buy!

Systems are going to be stylized by region to reflect the "retro" look of the systems when they were released. In Europe, it means slightly different colors and markings.

But the big question on everyone's mind is will Nintendo be able to keep up with demand? Last year's Nintendo Mini release was lacking a lot of stock and a growing number of complaints from consumers. You were lucky if you got a system at all. And just when we hoped Nintendo would produce more, they simply ended production a few months ago. Barely 6 months on the market and only a lucky few able to wait hours in lines, or pay scalper prices, were able to buy the system. Nintendo is notorious for being the worst at supply and demand - much to the ire of fans. While it may work for them to drive up interest, it makes the company appear unfriendly to those who want the product. So don't expect Nintendo to change for the SNES Mini. Small stock and long lines are in our future.

Friday, June 23, 2017

Where Was the VR?

One thing you may have notice lacking at E3 this year were VR games. Last year, with the Rift and Vive around the corner, Sony pumped up their show to be all about the VR experience. Even my trip to PAX West (formerly Prime) last year, their booth was all about VR. This year, well other then Bethesda rocking on Doom and Fallout 4, it wasn't a blip on the radar. What happened?

VR got a much bigger boost in interest from investors then previous gimmicks like 3D. Many of us are thrilled that the 3D televisions did not take off, though Hollywood is still insistent on making 3D movies and tacking on a $15 surcharge to the tickets. But unlike it's predecessors, VR has been a very long building process trying to create a foundation. Everyone in the industry knew going in that once VR "launched" to the public, interest would be high at first, slow down, and then we would be left with a solid core to build future content off of. That's essentially what has happened. Rift's and Vive's are still on the market. SquareEnix, Sony, Bethesda, and Microsoft are all producing games centered around VR peripherals. Games such as Star Trek: Bridge Crew are racking up sales and YouTube hits left and right - this is an amazingly fun, team game and I highly recommend it to those who are not VR challenged.

VR isn't dead. Not by a longshot. It had it's big moment when sales began, and now developers are focusing on the foundation that was created to develop new games. The next step for VR is to fine-tune the equipment, make the content worth people's money, and possibly bring it out of the homes and into the real world. Don't count out VR yet. It's got a lot of life left in it. So it didn't make a big splash at E3 this year, and that's okay. It had it's moment in the spotlight last round. Now the real work begins.