Wednesday, May 24, 2017

Progress With Voice Actors Strike

For those waiting, I am working on the next installment of the "How To Be a Streamer" series. Part 3 focuses on the video stream aspect and the editing of your content. It's easily turning into the longest post with the amount of commentary I have put into it, but the payoff will be worth it. Thank you for sticking with me! I hope to have it published in the upcoming days.

Back to today's topic: SAG-AFTRA's strike is producing some results!

Announced in the guild's Spring newsletter, some game companies are agreeing to SAG's terms in order to sign some of the high/A-List voice actors to their upcoming projects. SAG did not announce which companies are involved, but some of them have agreed to residual payments to voice actors if a game sells well. A full day's wage will be offered if a game sells 2 million units, with up to 4 payment periods if a game sells more then 8 million units. In all, 30 games from 20-25 companies have agreed to SAG-AFTRA's new terms. It was announced in April, but confirmed in the guild's newsletter.

Phil LaMarr, who is in so many voice acting projects that I can't even begin to start naming them, commented in the magazine that "These deals show that other companies see that what we're asking for is reasonable." It's hinting that the larger, triple-A developers may not be rushing to agree to the contracts, but other gaming companies get it.

Seven months in and the strike continues. At stake is live-able compensation for voice actors during and after their work sessions, more breaks during recordings (screaming for 5 hours straight doesn't sound like a fun time), and better transparency between the developers and the actors.


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