Wednesday, October 26, 2011

NYTimes and BlizzCon?

Putting the two into the same sentence seems odd, doesn't it? But it happened. The New York Times did a story about BlizzCon 2011. I was reading it this morning while having my coffee. But why I'm posting is not because it's a simple fact sheet about what happened at the event. Rather, it offers insight into the convention-going crowd that few people seem to understand.

At least a few people out there still think of video games as inherently antisocial. Certainly, a single-player game doesn’t involve interacting with another person, though neither does reading a book. But the most powerful and important games are the persistent online dimensions like World of Warcraft and Eve Online. That is because they’re not really about the games; they are about the relationships players form within them. 

When you think about it, generic anime and gaming conventions are much like this. Sure the panels and the contests are fun. But when you get to the core of the scene, it's about relationships (friendship and others). After the previous statement, the article transforms into something more real. It's nice to see a writer take the time to actually dive into the subject and come up with something poignant (as this article shows what happens when people go the other route).

If you have the time, it's worth the read.


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