Monday, November 24, 2014

Link Roundup of Unfinished Thoughts

It's just one of those we have an early week link roundup. Most of the stories are amusing, if only for their silliness.

- Forbes says that Assassin's Creed: Unity is a great example of a video game that should be recalled. Why? There are so many bugs across all platforms. PC gamers are use to there being small glitches and issues of minor inconvenience because the game has to work on different machines built with unique specs. What works for an NVidia graphics card won't work when you add in the ram from XYZ manufacturer. As much as developers try to test everything, it's impossible, but they do what they can to release the most polished product possible. Why AssCreed is standing out is the issues also include the XBox One and PS4. Characters falling through maps, the face bug, random game crashes, you name it. A series of patches are releasing this week that will address some of these issues. But as we know, it's bound to cause more problems if the patch clashes with coding in another part of the game.

- Which leads to (fun website name) article over The Problem With Game Patches, focusing on AssCreed in particular. Why? Well according to the writer it's too commonplace. There was a time in our lives where we didn't have patches to fix bugs. Games did not have that luxury of an instant internet connection. They had to be developed as best as they could before release to the general public. Though E.T. would have benefited from a patch, most games were as good as they were going to get and had to be rigorously tested to ensure it was as bug free as possible. Now game bugs are expected which is assbackwards when you think about it. We're buying a product that is guaranteed to have a problem with it? Usually that will cause a customer to throw a fit and demand a refund but as gamers we seem content with it knowing that it will be fixed sooner or later. I don't know about you, but I'd rather get a finished, bug-free game for $59.99. Instead, you'll see more gamers waiting until the problems are resolved and, by then, the game is half the retail price. I don't think this is what developers have in mind these days...

- FastCompany must have had adspace purchased by Disney because they spend an entire article talking about Club Penguin and how the future gamers will be able to resolve #GamerGate. mean I have to deal with that hashtag until the 8 year olds grow up? /sigh

- Writer Mike Diver on Vice goes over a list of why gamers don't finish our favorite games. I'll save you the trouble of reading the bullet points: the game is too hard, it's too long, it's too boring, no rewards to the player, or it's buggy as all hell. So, about what one would expect. But it begs the question on why it's our "favorite" game if we can't finish it for said reasons above? I'll admit that I haven't completed GTA5 and I do like the game. Quite a lot actually. However my free time is lacking as of late. It's difficult to play an open world title when time is unavailable; not when I have dozens of games piling up that require my attention and as I work through personal life issues. But it isn't a favorite game - and I wouldn't call it such until I complete the main storyline. Labeling products as favorites when they have issues, bugs, or simply can't finish it...why are you calling it a favorite then?

- And Business 2 Community is saying goodbye to Disney Theme Parks. Video games are taking over! But the writer seems to have missed the boat entirely on the ambiguous headline. It's not about video games replacing theme parks, rather video game icons are being transformed into the themes for parks. Rovio is working out a multi-billion dollar deal with several countries to have Angry Bird interactive facilities where people can gather together, mingle, ride some rides, and hold tournaments. It's one of several video game parks opening over the next few years - but you know what? Disney is already on top of it. The introduction of the game Disney Infinity allows players to take their cards to parks, beef up their characters as they are entertained, and take them back home to get new content on their consoles. Or how about the test track at Epcot inspired by TRON where you can build your own virtual car to drive? Disney is not going anywhere.


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