Weekly Link Round Up
- Because What Culture is on the pulse of gaming, they have a list of 5 upcoming video games that will change everything! Or what they believe will change everything. Such as Starship Commander and it's full voice recognition, allowing players to interact with NPC's through voice. Now whether or not the voice options will require players to say pre-set dialogue has yet to be seen (and will most likely be the case), but given the meh response to VR and voice commands, this may not be the "wave of the future" WhatCulture is going for. Or how about Crackdown 3 100% destructible environment? I didn't know blowing up everything was ground breaking for video games. Didn't they do this with Just Cause 3? While it's admirable that WhatCulture is trying to break out of their box, they may want to go back and review the games on this one. Some of the suggestions are pure speculation (see Cyberpunk 2077, a game we know next to nothing about, other than some flashy visuals).
- Not to be outdone, IGN has their own weird list: 10 games that are unintentionally terrifying. On the list are Viva Pinata, Ecco the Dolphin, and Super Mario Odyssey. Games that are friendly and wholesome on the surface. And then you have to swim away from sharks before they eat your tail fin and it's a different experience entirely!
- Actor Kristian Nairn, whom you may know as Hodor from 'Game of Thrones' is a gamer. And he went on the road to interview Korn and Alice in Chains about being a gamer. This is the shortest and oddest article, and I want to read more about Korn's World of Warcraft guild: Children of the Korn. Revolver. Give us more details! We are intrigued by this!
- The growth of video games around the world is inspiring people to jump into the business. Meet Pakistani Sadia Bashir. 29 years old and ready to take over the industry. She quit her day job to start the Pixel Art Academy, an institution focused on teaching kids about coding and game development. Pakistan's gaming industry is small but ever-changing. Seeing this type of interest is inspiring.
- More talk about loot boxes. French regulators began looking into the controversy, but have ultimately decided that it is not gambling. They do criticize their addictive nature and could lead one into a gambling lifestyle, their results so far prove inconclusive on the boxes being an act of gambling. The Autorité de regulation des jeux en ligne (ARJEL) did decide that loot boxes do need some form of regulation, specifically for children. So we might see action taken against game developers to help curb the "gambling-like" nature of the boxes.